Files
NeoPixelBus/src/internal/RgbColor.h
T
Makuna 0b6862852c esp8266Compiled
const & in template causes near 100 bytes extra code, so removed
2016-03-20 11:20:50 -07:00

149 lines
6.3 KiB
C

/*-------------------------------------------------------------------------
RgbColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include <Arduino.h>
struct HslColor;
struct HsbColor;
struct HtmlColor;
// ------------------------------------------------------------------------
// RgbColor represents a color object that is represented by Red, Green, Blue
// component values. It contains helpful color routines to manipulate the
// color.
// ------------------------------------------------------------------------
struct RgbColor
{
// ------------------------------------------------------------------------
// Construct a RgbColor using R, G, B values (0-255)
// ------------------------------------------------------------------------
RgbColor(uint8_t r, uint8_t g, uint8_t b) :
R(r), G(g), B(b)
{
};
// ------------------------------------------------------------------------
// Construct a RgbColor using a single brightness value (0-255)
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
RgbColor(uint8_t brightness) :
R(brightness), G(brightness), B(brightness)
{
};
// ------------------------------------------------------------------------
// Construct a RgbColor using HtmlColor
// ------------------------------------------------------------------------
RgbColor(const HtmlColor& color);
// ------------------------------------------------------------------------
// Construct a RgbColor using HslColor
// ------------------------------------------------------------------------
RgbColor(const HslColor& color);
// ------------------------------------------------------------------------
// Construct a RgbColor using HsbColor
// ------------------------------------------------------------------------
RgbColor(const HsbColor& color);
// ------------------------------------------------------------------------
// Construct a RgbColor that will have its values set in latter operations
// CAUTION: The R,G,B members are not initialized and may not be consistent
// ------------------------------------------------------------------------
RgbColor()
{
};
// ------------------------------------------------------------------------
// Comparison operators
// ------------------------------------------------------------------------
bool operator==(const RgbColor& other) const
{
return (R == other.R && G == other.G && B == other.B);
};
bool operator!=(const RgbColor& other) const
{
return !(*this == other);
};
// ------------------------------------------------------------------------
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const;
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta);
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward ite
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta);
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbColor LinearBlend(const RgbColor& left, const RgbColor& right, float progress);
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
static RgbColor BilinearBlend(const RgbColor& c00,
const RgbColor& c01,
const RgbColor& c10,
const RgbColor& c11,
float x,
float y);
// ------------------------------------------------------------------------
// Red, Green, Blue color members (0-255) where
// (0,0,0) is black and (255,255,255) is white
// ------------------------------------------------------------------------
uint8_t R;
uint8_t G;
uint8_t B;
};