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NeoPixelBus/src/internal/Rgb16Color.h
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/*-------------------------------------------------------------------------
Rgb16Color provides a color object that stores in only 16 bits, aka 565 format
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include <Arduino.h>
#include "NeoSettings.h"
#include "RgbColorBase.h"
// ------------------------------------------------------------------------
// Rgb16Color represents a color object that is represented by Red, Green, Blue
// component values stored in a single 16 bit value using 565 model.
// It contains helpful color routines to manipulate the color.
// ------------------------------------------------------------------------
struct Rgb16Color : RgbColorBase
{
typedef NeoRgbCurrentSettings SettingsObject;
// ------------------------------------------------------------------------
// Construct a Rgb16Color using R, G, B values (0-255)
// ------------------------------------------------------------------------
Rgb16Color(uint8_t r, uint8_t g, uint8_t b)
{
setR(r);
setG(g);
setB(b);
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color using a single brightness value (0-255)
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
Rgb16Color(uint8_t brightness)
{
setR(brightness);
setG(brightness);
setB(brightness);
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color using a single 16bit encoded value
// CAUTION: the color value must follow a 5/6/5 encoding model otherwise an
// incorrect color will be generated
// ------------------------------------------------------------------------
Rgb16Color(uint16_t color) :
Color565(color)
{
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color using HtmlColor
// ------------------------------------------------------------------------
Rgb16Color(const HtmlColor& color)
{
RgbColor converted = color;
setR(converted.R);
setG(converted.G);
setB(converted.B);
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color using HslColor
// ------------------------------------------------------------------------
Rgb16Color(const HslColor& color)
{
RgbColor converted = color;
setR(converted.R);
setG(converted.G);
setB(converted.B);
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color using HsbColor
// ------------------------------------------------------------------------
Rgb16Color(const HsbColor& color)
{
RgbColor converted = color;
setR(converted.R);
setG(converted.G);
setB(converted.B);
};
// ------------------------------------------------------------------------
// Construct a Rgb16Color that will have its values set in latter operations
// CAUTION: The Color565 member is not initialized and may not be consistent
// ------------------------------------------------------------------------
Rgb16Color()
{
};
// ------------------------------------------------------------------------
// properties
// ------------------------------------------------------------------------
void setR(uint8_t r)
{
Color565 &= 0x07ff;
Color565 |= ((r & 0xf8) << 8);
};
uint8_t getR() const
{
return (Color565 & 0xf800) >> 8;
};
void setG(uint8_t g)
{
Color565 &= 0xf81f;
Color565 |= ((g & 0xfe) << 3);
};
uint8_t getG() const
{
return (Color565 & 0x07e0) >> 3;
};
void setB(uint8_t b)
{
Color565 &= 0xffe0;
Color565 |= ((b & 0xf8) >> 3);
};
uint8_t getB() const
{
return (Color565 & 0x001f) << 3;
};
// ------------------------------------------------------------------------
// Comparison operators
// ------------------------------------------------------------------------
bool operator==(const Rgb16Color& other) const
{
return (Color565 == other.Color565);
};
bool operator!=(const Rgb16Color& other) const
{
return !(*this == other);
};
// ------------------------------------------------------------------------
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const
{
RgbColor converted = *this;
return converted.CalculateBrightness();
};
// ------------------------------------------------------------------------
// Dim will return a new color that is blended to black with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return black
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
Rgb16Color Dim(uint8_t ratio) const
{
RgbColor converted = *this;
RgbColor result = converted.Dim(ratio);
return Rgb16Color(result.R, result.G, result.B);
};
// ------------------------------------------------------------------------
// Brighten will return a new color that is blended to white with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return white
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
Rgb16Color Brighten(uint8_t ratio) const
{
RgbColor converted = *this;
RgbColor result = converted.Brighten(ratio);
return Rgb16Color(result.R, result.G, result.B);
};
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta)
{
RgbColor converted = *this;
converted.Darken(delta);
setR(converted.R);
setG(converted.G);
setB(converted.B);
};
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward white
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta)
{
RgbColor converted = *this;
converted.Lighten(delta);
setR(converted.R);
setG(converted.G);
setB(converted.B);
};
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static Rgb16Color LinearBlend(const Rgb16Color& left, const Rgb16Color& right, float progress)
{
RgbColor result = RgbColor::LinearBlend(left, right, progress);
return Rgb16Color(result.R, result.G, result.B);
};
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
static Rgb16Color BilinearBlend(const Rgb16Color& c00,
const Rgb16Color& c01,
const Rgb16Color& c10,
const Rgb16Color& c11,
float x,
float y)
{
RgbColor result = RgbColor::BilinearBlend(c00, c01, c10, c11, x, y);
return Rgb16Color(result.R, result.G, result.B);
};
uint32_t CalcTotalTenthMilliAmpere(const SettingsObject& settings)
{
auto total = 0;
total += getR() * settings.RedTenthMilliAmpere / 255;
total += getG() * settings.GreenTenthMilliAmpere / 255;
total += getB() * settings.BlueTenthMilliAmpere / 255;
return total;
};
uint16_t Color565;
};