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NeoPixelBus/src/NeoPixelBusLg.h
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2023-06-06 06:25:58 -07:00

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5.6 KiB
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/*-------------------------------------------------------------------------
NeoPixelBus library wrapper template class that provides luminance and gamma control
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include "NeoPixelBus.h"
//
//
// T_GAMMA -
// NeoGammaEquationMethod
// NeoGammaCieLabEquationMethod
// NeoGammaTableMethod
// NeoGammaNullMethod
// NeoGammaInvert<one of the above>
template<typename T_COLOR_FEATURE, typename T_METHOD, typename T_GAMMA = NeoGammaEquationMethod> class NeoPixelBusLg :
public NeoPixelBus<T_COLOR_FEATURE, T_METHOD>
{
public:
class LuminanceShader
{
public:
LuminanceShader(uint8_t luminance = 255) :
_luminance(luminance)
{
}
// our shader is always dirty, but these are needed for standard
// shader support
bool IsDirty() const
{
return true;
};
void Dirty()
{
};
void ResetDirty()
{
};
typename T_COLOR_FEATURE::ColorObject Apply(uint16_t, const typename T_COLOR_FEATURE::ColorObject& original)
{
// dim and then return gamma adjusted
typename T_COLOR_FEATURE::ColorObject color = original.Dim(_luminance);
return NeoGamma<T_GAMMA>::Correct(color);
}
protected:
uint8_t _luminance;
void setLuminance(uint8_t luminance)
{
_luminance = luminance;
}
uint8_t getLuminance() const
{
return _luminance;
}
friend class NeoPixelBusLg;
};
// Exposed Shader instance for use with NeoDib.Render like
//
// image.Render<NeoGrbFeature, MyBusType::LuminanceShader>(strip, strip.Shader);
// where MyBusType is defined like
// typedef NeoPixelBusLg<NeoGrbFeature, NeoWs2812xMethod> MyBusType;
//
LuminanceShader Shader;
public:
NeoPixelBusLg(uint16_t countPixels, uint8_t pin) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin),
Shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pin, NeoBusChannel channel) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin, channel),
Shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData),
Shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData, uint8_t pinLatch, uint8_t pinOutputEnable = NOT_A_PIN) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData, pinLatch, pinOutputEnable),
Shader()
{
}
NeoPixelBusLg(uint16_t countPixels) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels),
Shader()
{
}
~NeoPixelBusLg()
{
}
void SetLuminance(uint8_t luminance)
{
// does NOT affect current pixel data as there is no safe way
// to reconstruct the original color values after being
// modified with both luminance and gamma without storing them
Shader.setLuminance(luminance);
}
uint8_t GetLuminance() const
{
return Shader.getLuminance();
}
void SetPixelColor(uint16_t indexPixel, typename T_COLOR_FEATURE::ColorObject color)
{
color = Shader.Apply(indexPixel, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
}
/*
GetPixelColor is not overloaded as the original will be used
to just return the fully adjusted color value directly with
no reverse conversion since it is fraught with inaccuracy
*/
void ClearTo(typename T_COLOR_FEATURE::ColorObject color)
{
color = Shader.Apply(0, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color);
};
void ClearTo(typename T_COLOR_FEATURE::ColorObject color, uint16_t first, uint16_t last)
{
color = Shader.Apply(0, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color, first, last);
}
// if the Pixels buffer is manipulated directly, then this can be called
// to apply the luminance and gamma correction to those changes
void ApplyPostAdjustments()
{
if (this->IsDirty())
{
for (uint16_t indexPixel = 0; indexPixel < NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::PixelCount(); indexPixel++)
{
typename T_COLOR_FEATURE::ColorObject color = NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::GetPixelColor(indexPixel);
color = Shader.Apply(indexPixel, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
}
this->Dirty();
}
}
};