Files
NeoPixelBus/src/internal/features/DotStarLrbgFeature.h
T
Michael Miller 57bee07273 Refactor Feature Elements core (#710)
* refactor byte elements

* Word elements

* refactor no settings core

* refactor 2 byte 555 encoding
2023-06-05 08:17:18 -07:00

71 lines
2.4 KiB
C++

/*-------------------------------------------------------------------------
DotStarLrbgFeature provides feature classes to describe color order and
color depth for NeoPixelBus template class when used with DotStars
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
class DotStarLrbgFeature :
public NeoByteElements<4, RgbwColor, uint32_t>,
public NeoElementsNoSettings
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
*p++ = 0xE0 | (color.W < 31 ? color.W : 31); // upper three bits are always 111
*p++ = color.R;
*p++ = color.B;
*p = color.G;
}
static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.W = (*p++) & 0x1F; // mask out upper three bits
color.R = *p++;
color.B = *p++;
color.G = *p;
return color;
}
static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress((const uint8_t*)pPixels, indexPixel);
color.W = pgm_read_byte(p++) & 0x1F; // mask out upper three bits
color.R = pgm_read_byte(p++);
color.B = pgm_read_byte(p++);
color.G = pgm_read_byte(p);
return color;
}
};