forked from Makuna/NeoPixelBus
de32dd9cc8
* Rgb48Color * Rgb16Color * Discord readme
123 lines
5.0 KiB
C++
123 lines
5.0 KiB
C++
/*-------------------------------------------------------------------------
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HslColor provides a color object that can be directly consumed by NeoPixelBus
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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#include <Arduino.h>
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// ------------------------------------------------------------------------
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// HslColor represents a color object that is represented by Hue, Saturation, Lightness
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// component values. It contains helpful color routines to manipulate the
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// color.
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// ------------------------------------------------------------------------
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struct HslColor
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{
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// ------------------------------------------------------------------------
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// Construct a HslColor using H, S, L values (0.0 - 1.0)
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// L should be limited to between (0.0 - 0.5)
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// ------------------------------------------------------------------------
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HslColor(float h, float s, float l) :
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H(h), S(s), L(l)
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{
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};
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// ------------------------------------------------------------------------
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// Construct a HslColor using RgbColor
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// ------------------------------------------------------------------------
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HslColor(const RgbColor& color);
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// ------------------------------------------------------------------------
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// Construct a HslColor using Rgb48Color
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// ------------------------------------------------------------------------
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HslColor(const Rgb48Color& color);
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// ------------------------------------------------------------------------
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// Construct a HslColor that will have its values set in latter operations
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// CAUTION: The H,S,L members are not initialized and may not be consistent
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// ------------------------------------------------------------------------
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HslColor()
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{
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};
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// ------------------------------------------------------------------------
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// LinearBlend between two colors by the amount defined by progress variable
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// left - the color to start the blend at
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// right - the color to end the blend at
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// progress - (0.0 - 1.0) value where 0.0 will return left and 1.0 will return right
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// and a value between will blend the color weighted linearly between them
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// ------------------------------------------------------------------------
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template <typename T_NEOHUEBLEND> static HslColor LinearBlend(const HslColor& left,
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const HslColor& right,
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float progress)
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{
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return HslColor(T_NEOHUEBLEND::HueBlend(left.H, right.H, progress),
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left.S + ((right.S - left.S) * progress),
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left.L + ((right.L - left.L) * progress));
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};
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// ------------------------------------------------------------------------
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// BilinearBlend between four colors by the amount defined by 2d variable
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// c00 - upper left quadrant color
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// c01 - upper right quadrant color
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// c10 - lower left quadrant color
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// c11 - lower right quadrant color
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// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
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// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
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// ------------------------------------------------------------------------
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template <typename T_NEOHUEBLEND> static HslColor BilinearBlend(const HslColor& c00,
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const HslColor& c01,
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const HslColor& c10,
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const HslColor& c11,
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float x,
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float y)
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{
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float v00 = (1.0f - x) * (1.0f - y);
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float v10 = x * (1.0f - y);
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float v01 = (1.0f - x) * y;
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float v11 = x * y;
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return HslColor(
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T_NEOHUEBLEND::HueBlend(
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T_NEOHUEBLEND::HueBlend(c00.H, c10.H, x),
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T_NEOHUEBLEND::HueBlend(c01.H, c11.H, x),
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y),
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c00.S * v00 + c10.S * v10 + c01.S * v01 + c11.S * v11,
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c00.L * v00 + c10.L * v10 + c01.L * v01 + c11.L * v11);
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};
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// ------------------------------------------------------------------------
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// Hue, Saturation, Lightness color members
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// ------------------------------------------------------------------------
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float H;
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float S;
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float L;
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private:
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static void _RgbToHsl(float r, float g, float b, HslColor* color);
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};
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