forked from Makuna/NeoPixelBus
227 lines
9.1 KiB
C++
227 lines
9.1 KiB
C++
/*-------------------------------------------------------------------------
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RgbwColor provides a color object that can be directly consumed by NeoPixelBus
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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#include <Arduino.h>
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struct RgbColor;
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struct HslColor;
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struct HsbColor;
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// ------------------------------------------------------------------------
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// RgbwColor represents a color object that is represented by Red, Green, Blue
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// component values and an extra White component. It contains helpful color
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// routines to manipulate the color.
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// ------------------------------------------------------------------------
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struct RgbwColor
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{
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typedef NeoRgbwCurrentSettings SettingsObject;
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// ------------------------------------------------------------------------
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// Construct a RgbwColor using R, G, B, W values (0-255)
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// ------------------------------------------------------------------------
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RgbwColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) :
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R(r), G(g), B(b), W(w)
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{
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};
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// ------------------------------------------------------------------------
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// Construct a RgbColor using a single brightness value (0-255)
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// This works well for creating gray tone colors
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// (0) = black, (255) = white, (128) = gray
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// ------------------------------------------------------------------------
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RgbwColor(uint8_t brightness) :
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R(0), G(0), B(0), W(brightness)
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{
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};
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// ------------------------------------------------------------------------
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// Construct a RgbwColor using RgbColor
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// ------------------------------------------------------------------------
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RgbwColor(const RgbColor& color) :
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R(color.R),
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G(color.G),
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B(color.B),
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W(0)
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{
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};
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// ------------------------------------------------------------------------
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// Construct a RgbwColor using HtmlColor
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// ------------------------------------------------------------------------
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RgbwColor(const HtmlColor& color);
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// ------------------------------------------------------------------------
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// Construct a RgbwColor using HslColor
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// ------------------------------------------------------------------------
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RgbwColor(const HslColor& color);
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// ------------------------------------------------------------------------
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// Construct a RgbwColor using HsbColor
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// ------------------------------------------------------------------------
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RgbwColor(const HsbColor& color);
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// ------------------------------------------------------------------------
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// Construct a RgbwColor that will have its values set in latter operations
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// CAUTION: The R,G,B, W members are not initialized and may not be consistent
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// ------------------------------------------------------------------------
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RgbwColor()
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{
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};
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// ------------------------------------------------------------------------
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// Comparison operators
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// ------------------------------------------------------------------------
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bool operator==(const RgbwColor& other) const
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{
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return (R == other.R && G == other.G && B == other.B && W == other.W);
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};
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bool operator!=(const RgbwColor& other) const
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{
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return !(*this == other);
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};
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// ------------------------------------------------------------------------
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// Returns if the color is grey, all values are equal other than white
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// ------------------------------------------------------------------------
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bool IsMonotone() const
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{
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return (R == B && R == G);
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};
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// ------------------------------------------------------------------------
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// Returns if the color components are all zero, the white component maybe
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// anything
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// ------------------------------------------------------------------------
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bool IsColorLess() const
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{
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return (R == 0 && B == 0 && G == 0);
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};
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// ------------------------------------------------------------------------
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// CalculateBrightness will calculate the overall brightness
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// NOTE: This is a simple linear brightness
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// ------------------------------------------------------------------------
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uint8_t CalculateBrightness() const;
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// ------------------------------------------------------------------------
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// Dim will return a new color that is blended to black with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return black
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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RgbwColor Dim(uint8_t ratio) const;
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// ------------------------------------------------------------------------
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// Brighten will return a new color that is blended to white with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return white
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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RgbwColor Brighten(uint8_t ratio) const;
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// ------------------------------------------------------------------------
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// Darken will adjust the color by the given delta toward black
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// NOTE: This is a simple linear change
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// delta - (0-255) the amount to dim the color
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// ------------------------------------------------------------------------
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void Darken(uint8_t delta);
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// ------------------------------------------------------------------------
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// Lighten will adjust the color by the given delta toward white
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// NOTE: This is a simple linear change
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// delta - (0-255) the amount to lighten the color
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// ------------------------------------------------------------------------
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void Lighten(uint8_t delta);
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// ------------------------------------------------------------------------
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// LinearBlend between two colors by the amount defined by progress variable
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// left - the color to start the blend at
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// right - the color to end the blend at
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// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
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// and a value between will blend the color weighted linearly between them
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// ------------------------------------------------------------------------
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static RgbwColor LinearBlend(const RgbwColor& left, const RgbwColor& right, float progress);
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// ------------------------------------------------------------------------
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// BilinearBlend between four colors by the amount defined by 2d variable
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// c00 - upper left quadrant color
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// c01 - upper right quadrant color
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// c10 - lower left quadrant color
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// c11 - lower right quadrant color
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// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
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// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
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// ------------------------------------------------------------------------
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static RgbwColor BilinearBlend(const RgbwColor& c00,
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const RgbwColor& c01,
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const RgbwColor& c10,
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const RgbwColor& c11,
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float x,
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float y);
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uint16_t CalcTotalTenthMilliAmpere(const SettingsObject& settings)
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{
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auto total = 0;
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total += R * settings.RedTenthMilliAmpere / 255;
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total += G * settings.GreenTenthMilliAmpere / 255;
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total += B * settings.BlueTenthMilliAmpere / 255;
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total += W * settings.WhiteCurrent / 255;
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return total;
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}
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// ------------------------------------------------------------------------
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// Red, Green, Blue, White color members (0-255) where
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// (0,0,0,0) is black and (255,255,255, 0) and (0,0,0,255) is white
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// Note (255,255,255,255) is extreme bright white
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// ------------------------------------------------------------------------
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uint8_t R;
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uint8_t G;
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uint8_t B;
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uint8_t W;
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private:
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inline static uint8_t _elementDim(uint8_t value, uint8_t ratio)
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{
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return (value * (ratio + 1)) >> 8;
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}
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inline static uint8_t _elementBrighten(uint8_t value, uint8_t ratio)
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{
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uint16_t element = (value << 8) / (ratio + 1);
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if (element > 255)
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{
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element = 255;
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}
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return element;
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}
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};
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