Files
NeoPixelBus/src/internal/RgbwColor.h
T
Michael Miller fc0b739893 Enhance ColorObject (#340)
Enahnce Dim
Add Brighten
NeoPixelBrightnessBus use enhancement
2020-02-25 11:04:34 -08:00

227 lines
9.1 KiB
C++

/*-------------------------------------------------------------------------
RgbwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include <Arduino.h>
struct RgbColor;
struct HslColor;
struct HsbColor;
// ------------------------------------------------------------------------
// RgbwColor represents a color object that is represented by Red, Green, Blue
// component values and an extra White component. It contains helpful color
// routines to manipulate the color.
// ------------------------------------------------------------------------
struct RgbwColor
{
typedef NeoRgbwCurrentSettings SettingsObject;
// ------------------------------------------------------------------------
// Construct a RgbwColor using R, G, B, W values (0-255)
// ------------------------------------------------------------------------
RgbwColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) :
R(r), G(g), B(b), W(w)
{
};
// ------------------------------------------------------------------------
// Construct a RgbColor using a single brightness value (0-255)
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
RgbwColor(uint8_t brightness) :
R(0), G(0), B(0), W(brightness)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwColor using RgbColor
// ------------------------------------------------------------------------
RgbwColor(const RgbColor& color) :
R(color.R),
G(color.G),
B(color.B),
W(0)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwColor using HtmlColor
// ------------------------------------------------------------------------
RgbwColor(const HtmlColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwColor using HslColor
// ------------------------------------------------------------------------
RgbwColor(const HslColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwColor using HsbColor
// ------------------------------------------------------------------------
RgbwColor(const HsbColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwColor that will have its values set in latter operations
// CAUTION: The R,G,B, W members are not initialized and may not be consistent
// ------------------------------------------------------------------------
RgbwColor()
{
};
// ------------------------------------------------------------------------
// Comparison operators
// ------------------------------------------------------------------------
bool operator==(const RgbwColor& other) const
{
return (R == other.R && G == other.G && B == other.B && W == other.W);
};
bool operator!=(const RgbwColor& other) const
{
return !(*this == other);
};
// ------------------------------------------------------------------------
// Returns if the color is grey, all values are equal other than white
// ------------------------------------------------------------------------
bool IsMonotone() const
{
return (R == B && R == G);
};
// ------------------------------------------------------------------------
// Returns if the color components are all zero, the white component maybe
// anything
// ------------------------------------------------------------------------
bool IsColorLess() const
{
return (R == 0 && B == 0 && G == 0);
};
// ------------------------------------------------------------------------
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const;
// ------------------------------------------------------------------------
// Dim will return a new color that is blended to black with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return black
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwColor Dim(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Brighten will return a new color that is blended to white with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return white
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwColor Brighten(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta);
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward white
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta);
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbwColor LinearBlend(const RgbwColor& left, const RgbwColor& right, float progress);
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
static RgbwColor BilinearBlend(const RgbwColor& c00,
const RgbwColor& c01,
const RgbwColor& c10,
const RgbwColor& c11,
float x,
float y);
uint16_t CalcTotalTenthMilliAmpere(const SettingsObject& settings)
{
auto total = 0;
total += R * settings.RedTenthMilliAmpere / 255;
total += G * settings.GreenTenthMilliAmpere / 255;
total += B * settings.BlueTenthMilliAmpere / 255;
total += W * settings.WhiteCurrent / 255;
return total;
}
// ------------------------------------------------------------------------
// Red, Green, Blue, White color members (0-255) where
// (0,0,0,0) is black and (255,255,255, 0) and (0,0,0,255) is white
// Note (255,255,255,255) is extreme bright white
// ------------------------------------------------------------------------
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t W;
private:
inline static uint8_t _elementDim(uint8_t value, uint8_t ratio)
{
return (value * (ratio + 1)) >> 8;
}
inline static uint8_t _elementBrighten(uint8_t value, uint8_t ratio)
{
uint16_t element = (value << 8) / (ratio + 1);
if (element > 255)
{
element = 255;
}
return element;
}
};