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/*
* OLVListSubItem - A single cell in an ObjectListView
*
* Author: Phillip Piper
* Date: 31-March-2011 5:53 pm
*
* Change log:
* 2011-03-31 JPP - Split into its own file
*
* Copyright (C) 2011-2014 Phillip Piper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.ComponentModel;
namespace BrightIdeasSoftware {
/// <summary>
/// A ListViewSubItem that knows which image should be drawn against it.
/// </summary>
[Browsable(false)]
public class OLVListSubItem : ListViewItem.ListViewSubItem {
#region Constructors
/// <summary>
/// Create a OLVListSubItem
/// </summary>
public OLVListSubItem() {
}
/// <summary>
/// Create a OLVListSubItem that shows the given string and image
/// </summary>
public OLVListSubItem(object modelValue, string text, Object image) {
this.ModelValue = modelValue;
this.Text = text;
this.ImageSelector = image;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets how many pixels will be left blank around this cell
/// </summary>
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
public Rectangle? CellPadding {
get { return this.cellPadding; }
set { this.cellPadding = value; }
}
private Rectangle? cellPadding;
/// <summary>
/// Gets or sets how this cell will be vertically aligned
/// </summary>
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
public StringAlignment? CellVerticalAlignment {
get { return this.cellVerticalAlignment; }
set { this.cellVerticalAlignment = value; }
}
private StringAlignment? cellVerticalAlignment;
/// <summary>
/// Gets or sets the model value is being displayed by this subitem.
/// </summary>
public object ModelValue
{
get { return modelValue; }
private set { modelValue = value; }
}
private object modelValue;
/// <summary>
/// Gets if this subitem has any decorations set for it.
/// </summary>
public bool HasDecoration {
get {
return this.decorations != null && this.decorations.Count > 0;
}
}
/// <summary>
/// Gets or sets the decoration that will be drawn over this item
/// </summary>
/// <remarks>Setting this replaces all other decorations</remarks>
public IDecoration Decoration {
get {
return this.HasDecoration ? this.Decorations[0] : null;
}
set {
this.Decorations.Clear();
if (value != null)
this.Decorations.Add(value);
}
}
/// <summary>
/// Gets the collection of decorations that will be drawn over this item
/// </summary>
public IList<IDecoration> Decorations {
get {
if (this.decorations == null)
this.decorations = new List<IDecoration>();
return this.decorations;
}
}
private IList<IDecoration> decorations;
/// <summary>
/// Get or set the image that should be shown against this item
/// </summary>
/// <remarks><para>This can be an Image, a string or an int. A string or an int will
/// be used as an index into the small image list.</para></remarks>
public Object ImageSelector {
get { return imageSelector; }
set { imageSelector = value; }
}
private Object imageSelector;
/// <summary>
/// Gets or sets the url that should be invoked when this subitem is clicked
/// </summary>
public string Url {
get { return this.url; }
set { this.url = value; }
}
private string url;
#endregion
#region Implementation Properties
/// <summary>
/// Return the state of the animatation of the image on this subitem.
/// Null means there is either no image, or it is not an animation
/// </summary>
internal ImageRenderer.AnimationState AnimationState;
#endregion
}
}