Imported existing sources
This commit is contained in:
@@ -0,0 +1,125 @@
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/*
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* Cluster - Implements a simple cluster
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*
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* Author: Phillip Piper
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* Date: 3-March-2011 10:53 pm
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*
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* Change log:
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* 2011-03-03 JPP - First version
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||||
*
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||||
* Copyright (C) 2011-2014 Phillip Piper
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*
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* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace BrightIdeasSoftware {
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/// <summary>
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/// Concrete implementation of the ICluster interface.
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/// </summary>
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public class Cluster : ICluster {
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#region Life and death
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/// <summary>
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/// Create a cluster
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/// </summary>
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/// <param name="key">The key for the cluster</param>
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public Cluster(object key) {
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this.Count = 1;
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this.ClusterKey = key;
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}
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#endregion
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#region Public overrides
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/// <summary>
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/// Return a string representation of this cluster
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/// </summary>
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/// <returns></returns>
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public override string ToString() {
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return this.DisplayLabel ?? "[empty]";
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}
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#endregion
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#region Implementation of ICluster
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/// <summary>
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/// Gets or sets how many items belong to this cluster
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/// </summary>
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public int Count {
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get { return count; }
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set { count = value; }
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}
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private int count;
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/// <summary>
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/// Gets or sets the label that will be shown to the user to represent
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/// this cluster
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/// </summary>
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public string DisplayLabel {
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get { return displayLabel; }
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set { displayLabel = value; }
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}
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private string displayLabel;
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/// <summary>
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/// Gets or sets the actual data object that all members of this cluster
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/// have commonly returned.
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/// </summary>
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public object ClusterKey {
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get { return clusterKey; }
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set { clusterKey = value; }
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}
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private object clusterKey;
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#endregion
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#region Implementation of IComparable
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/// <summary>
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/// Return an indication of the ordering between this object and the given one
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(object other) {
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if (other == null || other == System.DBNull.Value)
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return 1;
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ICluster otherCluster = other as ICluster;
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if (otherCluster == null)
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return 1;
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string keyAsString = this.ClusterKey as string;
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if (keyAsString != null)
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return String.Compare(keyAsString, otherCluster.ClusterKey as string, StringComparison.CurrentCultureIgnoreCase);
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IComparable keyAsComparable = this.ClusterKey as IComparable;
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if (keyAsComparable != null)
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return keyAsComparable.CompareTo(otherCluster.ClusterKey);
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return -1;
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}
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#endregion
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}
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}
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@@ -0,0 +1,189 @@
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/*
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* ClusteringStrategy - Implements a simple clustering strategy
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*
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* Author: Phillip Piper
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* Date: 3-March-2011 10:53 pm
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*
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* Change log:
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* 2011-03-03 JPP - First version
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||||
*
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||||
* Copyright (C) 2011-2014 Phillip Piper
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
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*/
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using System;
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using System.Collections;
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using System.Text;
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namespace BrightIdeasSoftware {
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/// <summary>
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/// This class provides a useful base implemention of a clustering
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/// strategy where the clusters are grouped around the value of a given column.
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/// </summary>
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public class ClusteringStrategy : IClusteringStrategy {
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#region Static properties
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/// <summary>
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/// This field is the text that will be shown to the user when a cluster
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/// key is null. It is exposed so it can be localized.
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/// </summary>
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static public string NULL_LABEL = "[null]";
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/// <summary>
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/// This field is the text that will be shown to the user when a cluster
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/// key is empty (i.e. a string of zero length). It is exposed so it can be localized.
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/// </summary>
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static public string EMPTY_LABEL = "[empty]";
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/// <summary>
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/// Gets or sets the format that will be used by default for clusters that only
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/// contain 1 item. The format string must accept two placeholders:
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/// - {0} is the cluster key converted to a string
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/// - {1} is the number of items in the cluster (always 1 in this case)
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/// </summary>
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static public string DefaultDisplayLabelFormatSingular {
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get { return defaultDisplayLabelFormatSingular; }
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set { defaultDisplayLabelFormatSingular = value; }
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}
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static private string defaultDisplayLabelFormatSingular = "{0} ({1} item)";
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/// <summary>
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/// Gets or sets the format that will be used by default for clusters that
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/// contain 0 or two or more items. The format string must accept two placeholders:
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/// - {0} is the cluster key converted to a string
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/// - {1} is the number of items in the cluster
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/// </summary>
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static public string DefaultDisplayLabelFormatPlural {
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get { return defaultDisplayLabelFormatPural; }
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set { defaultDisplayLabelFormatPural = value; }
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}
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static private string defaultDisplayLabelFormatPural = "{0} ({1} items)";
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#endregion
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#region Life and death
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/// <summary>
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/// Create a clustering strategy
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/// </summary>
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public ClusteringStrategy() {
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this.DisplayLabelFormatSingular = DefaultDisplayLabelFormatSingular;
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this.DisplayLabelFormatPlural = DefaultDisplayLabelFormatPlural;
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}
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#endregion
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#region Public properties
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/// <summary>
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/// Gets or sets the column upon which this strategy is operating
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/// </summary>
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public OLVColumn Column {
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get { return column; }
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set { column = value; }
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}
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private OLVColumn column;
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/// <summary>
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/// Gets or sets the format that will be used when the cluster
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/// contains only 1 item. The format string must accept two placeholders:
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/// - {0} is the cluster key converted to a string
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/// - {1} is the number of items in the cluster (always 1 in this case)
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/// </summary>
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/// <remarks>If this is not set, the value from
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/// ClusteringStrategy.DefaultDisplayLabelFormatSingular will be used</remarks>
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public string DisplayLabelFormatSingular {
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get { return displayLabelFormatSingular; }
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set { displayLabelFormatSingular = value; }
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}
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private string displayLabelFormatSingular;
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/// <summary>
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/// Gets or sets the format that will be used when the cluster
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/// contains 0 or two or more items. The format string must accept two placeholders:
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/// - {0} is the cluster key converted to a string
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/// - {1} is the number of items in the cluster
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/// </summary>
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/// <remarks>If this is not set, the value from
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/// ClusteringStrategy.DefaultDisplayLabelFormatPlural will be used</remarks>
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public string DisplayLabelFormatPlural {
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get { return displayLabelFormatPural; }
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set { displayLabelFormatPural = value; }
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}
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private string displayLabelFormatPural;
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#endregion
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#region ICluster implementation
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/// <summary>
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/// Get the cluster key by which the given model will be partitioned by this strategy
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/// </summary>
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/// <param name="model"></param>
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/// <returns></returns>
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virtual public object GetClusterKey(object model) {
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return this.Column.GetValue(model);
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}
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/// <summary>
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/// Create a cluster to hold the given cluster key
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/// </summary>
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/// <param name="clusterKey"></param>
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/// <returns></returns>
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virtual public ICluster CreateCluster(object clusterKey) {
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return new Cluster(clusterKey);
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}
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/// <summary>
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/// Gets the display label that the given cluster should use
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/// </summary>
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/// <param name="cluster"></param>
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/// <returns></returns>
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virtual public string GetClusterDisplayLabel(ICluster cluster) {
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string s = this.Column.ValueToString(cluster.ClusterKey) ?? NULL_LABEL;
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if (String.IsNullOrEmpty(s))
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s = EMPTY_LABEL;
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return this.ApplyDisplayFormat(cluster, s);
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}
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/// <summary>
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/// Create a filter that will include only model objects that
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/// match one or more of the given values.
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/// </summary>
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/// <param name="valuesChosenForFiltering"></param>
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/// <returns></returns>
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virtual public IModelFilter CreateFilter(IList valuesChosenForFiltering) {
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return new OneOfFilter(this.GetClusterKey, valuesChosenForFiltering);
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}
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/// <summary>
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/// Create a label that combines the string representation of the cluster
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/// key with a format string that holds an "X [N items in cluster]" type layout.
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/// </summary>
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/// <param name="cluster"></param>
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/// <param name="s"></param>
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/// <returns></returns>
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virtual protected string ApplyDisplayFormat(ICluster cluster, string s) {
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string format = (cluster.Count == 1) ? this.DisplayLabelFormatSingular : this.DisplayLabelFormatPlural;
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return String.IsNullOrEmpty(format) ? s : String.Format(format, s, cluster.Count);
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}
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#endregion
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}
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}
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@@ -0,0 +1,70 @@
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/*
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* ClusteringStrategy - Implements a simple clustering strategy
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*
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||||
* Author: Phillip Piper
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* Date: 1-April-2011 8:12am
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||||
*
|
||||
* Change log:
|
||||
* 2011-04-01 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This class calculates clusters from the groups that the column uses.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is the default strategy for all non-date, filterable columns.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This class does not strictly mimic the groups created by the given column.
|
||||
/// In particular, if the programmer changes the default grouping technique
|
||||
/// by listening for grouping events, this class will not mimic that behaviour.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ClustersFromGroupsStrategy : ClusteringStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
return this.Column.GetGroupKey(model);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
string s = this.Column.ConvertGroupKeyToTitle(cluster.ClusterKey);
|
||||
if (String.IsNullOrEmpty(s))
|
||||
s = EMPTY_LABEL;
|
||||
return this.ApplyDisplayFormat(cluster, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
/*
|
||||
* DateTimeClusteringStrategy - A strategy to cluster objects by a date time
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 30-March-2011 9:40am
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-30 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This enum is used to indicate various portions of a datetime
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum DateTimePortion {
|
||||
/// <summary>
|
||||
/// Year
|
||||
/// </summary>
|
||||
Year = 0x01,
|
||||
|
||||
/// <summary>
|
||||
/// Month
|
||||
/// </summary>
|
||||
Month = 0x02,
|
||||
|
||||
/// <summary>
|
||||
/// Day of the month
|
||||
/// </summary>
|
||||
Day = 0x04,
|
||||
|
||||
/// <summary>
|
||||
/// Hour
|
||||
/// </summary>
|
||||
Hour = 0x08,
|
||||
|
||||
/// <summary>
|
||||
/// Minute
|
||||
/// </summary>
|
||||
Minute = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// Second
|
||||
/// </summary>
|
||||
Second = 0x20
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class implements a strategy where the model objects are clustered
|
||||
/// according to some portion of the datetime value in the configured column.
|
||||
/// </summary>
|
||||
/// <remarks>To create a strategy that grouped people who were born in
|
||||
/// the same month, you would create a strategy that extracted just
|
||||
/// the month, and formatted it to show just the month's name. Like this:
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// someColumn.ClusteringStrategy = new DateTimeClusteringStrategy(DateTimePortion.Month, "MMMM");
|
||||
/// </example>
|
||||
public class DateTimeClusteringStrategy : ClusteringStrategy {
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a strategy that clusters by month/year
|
||||
/// </summary>
|
||||
public DateTimeClusteringStrategy()
|
||||
: this(DateTimePortion.Year | DateTimePortion.Month, "MMMM yyyy") {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a strategy that clusters around the given parts
|
||||
/// </summary>
|
||||
/// <param name="portions"></param>
|
||||
/// <param name="format"></param>
|
||||
public DateTimeClusteringStrategy(DateTimePortion portions, string format) {
|
||||
this.Portions = portions;
|
||||
this.Format = format;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format string will will be used to create a user-presentable
|
||||
/// version of the cluster key.
|
||||
/// </summary>
|
||||
/// <remarks>The format should use the date/time format strings, as documented
|
||||
/// in the Windows SDK. Both standard formats and custom format will work.</remarks>
|
||||
/// <example>"D" - long date pattern</example>
|
||||
/// <example>"MMMM, yyyy" - "January, 1999"</example>
|
||||
public string Format {
|
||||
get { return format; }
|
||||
set { format = value; }
|
||||
}
|
||||
private string format;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the parts of the DateTime that will be extracted when
|
||||
/// determining the clustering key for an object.
|
||||
/// </summary>
|
||||
public DateTimePortion Portions {
|
||||
get { return portions; }
|
||||
set { portions = value; }
|
||||
}
|
||||
private DateTimePortion portions = DateTimePortion.Year | DateTimePortion.Month;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IClusterStrategy implementation
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
// Get the data attribute we want from the given model
|
||||
// Make sure the returned value is a DateTime
|
||||
DateTime? dateTime = this.Column.GetValue(model) as DateTime?;
|
||||
if (!dateTime.HasValue)
|
||||
return null;
|
||||
|
||||
// Extract the parts of the datetime that we are intereted in.
|
||||
// Even if we aren't interested in a particular portion, we still have to give it a reasonable default
|
||||
// otherwise we won't be able to build a DateTime object for it
|
||||
int year = ((this.Portions & DateTimePortion.Year) == DateTimePortion.Year) ? dateTime.Value.Year : 1;
|
||||
int month = ((this.Portions & DateTimePortion.Month) == DateTimePortion.Month) ? dateTime.Value.Month : 1;
|
||||
int day = ((this.Portions & DateTimePortion.Day) == DateTimePortion.Day) ? dateTime.Value.Day : 1;
|
||||
int hour = ((this.Portions & DateTimePortion.Hour) == DateTimePortion.Hour) ? dateTime.Value.Hour : 0;
|
||||
int minute = ((this.Portions & DateTimePortion.Minute) == DateTimePortion.Minute) ? dateTime.Value.Minute : 0;
|
||||
int second = ((this.Portions & DateTimePortion.Second) == DateTimePortion.Second) ? dateTime.Value.Second : 0;
|
||||
|
||||
return new DateTime(year, month, day, hour, minute, second);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
DateTime? dateTime = cluster.ClusterKey as DateTime?;
|
||||
|
||||
return this.ApplyDisplayFormat(cluster, dateTime.HasValue ? this.DateToString(dateTime.Value) : NULL_LABEL);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the given date into a user presentable string
|
||||
/// </summary>
|
||||
/// <param name="dateTime"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual string DateToString(DateTime dateTime) {
|
||||
if (String.IsNullOrEmpty(this.Format))
|
||||
return dateTime.ToString(CultureInfo.CurrentUICulture);
|
||||
|
||||
try {
|
||||
return dateTime.ToString(this.Format);
|
||||
}
|
||||
catch (FormatException) {
|
||||
return String.Format("Bad format string '{0}' for value '{1}'", this.Format, dateTime);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,369 @@
|
||||
/*
|
||||
* FilterMenuBuilder - Responsible for creating a Filter menu
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2012-05-20 JPP - Allow the same model object to be in multiple clusters
|
||||
* Useful for xor'ed flag fields, and multi-value strings
|
||||
* (e.g. hobbies that are stored as comma separated values).
|
||||
* v2.5.1
|
||||
* 2012-04-14 JPP - Fixed rare bug with clustering an empty list (SF #3445118)
|
||||
* v2.5
|
||||
* 2011-04-12 JPP - Added some images to menu
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Collections;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class know how to build a Filter menu.
|
||||
/// It is responsible for clustering the values in the target column,
|
||||
/// build a menu that shows those clusters, and then constructing
|
||||
/// a filter that will enact the users choices.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Almost all of the methods in this class are declared as "virtual protected"
|
||||
/// so that subclasses can provide alternative behaviours.
|
||||
/// </remarks>
|
||||
public class FilterMenuBuilder {
|
||||
|
||||
#region Static properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Apply button.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string APPLY_LABEL = "Apply";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Clear All menu item.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string CLEAR_ALL_FILTERS_LABEL = "Clear All Filters";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Filtering menu as a whole..
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string FILTERING_LABEL = "Filtering";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that represents Select All values.
|
||||
/// If this is set to null or empty, no Select All option will be included.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string SELECT_ALL_LABEL = "Select All";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image that will be placed next to the Clear Filtering menu item
|
||||
/// </summary>
|
||||
static public Bitmap ClearFilteringImage = BrightIdeasSoftware.Properties.Resources.ClearFiltering;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image that will be placed next to all "Apply" menu items on the filtering menu
|
||||
/// </summary>
|
||||
static public Bitmap FilteringImage = BrightIdeasSoftware.Properties.Resources.Filtering;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether null should be considered as a valid data value.
|
||||
/// If this is true (the default), then a cluster will null as a key will be allow.
|
||||
/// If this is false, object that return a cluster key of null will ignored.
|
||||
/// </summary>
|
||||
public bool TreatNullAsDataValue {
|
||||
get { return treatNullAsDataValue; }
|
||||
set { treatNullAsDataValue = value; }
|
||||
}
|
||||
private bool treatNullAsDataValue = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum number of objects that the clustering strategy
|
||||
/// will consider. This should be large enough to collect all unique clusters,
|
||||
/// but small enough to finish in a reasonable time.
|
||||
/// </summary>
|
||||
/// <remarks>The default value is 10,000. This should be perfectly
|
||||
/// acceptable for almost all lists.</remarks>
|
||||
public int MaxObjectsToConsider {
|
||||
get { return maxObjectsToConsider; }
|
||||
set { maxObjectsToConsider = value; }
|
||||
}
|
||||
private int maxObjectsToConsider = 10000;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Create a Filter menu on the given tool tip for the given column in the given ObjectListView.
|
||||
/// </summary>
|
||||
/// <remarks>This is the main entry point into this class.</remarks>
|
||||
/// <param name="strip"></param>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns>The strip that should be shown to the user</returns>
|
||||
virtual public ToolStripDropDown MakeFilterMenu(ToolStripDropDown strip, ObjectListView listView, OLVColumn column) {
|
||||
if (strip == null) throw new ArgumentNullException("strip");
|
||||
if (listView == null) throw new ArgumentNullException("listView");
|
||||
if (column == null) throw new ArgumentNullException("column");
|
||||
|
||||
if (!column.UseFiltering || column.ClusteringStrategy == null || listView.Objects == null)
|
||||
return strip;
|
||||
|
||||
List<ICluster> clusters = this.Cluster(column.ClusteringStrategy, listView, column);
|
||||
if (clusters.Count > 0) {
|
||||
this.SortClusters(column.ClusteringStrategy, clusters);
|
||||
strip.Items.Add(this.CreateFilteringMenuItem(column, clusters));
|
||||
}
|
||||
|
||||
return strip;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a collection of clusters that should be presented to the user
|
||||
/// </summary>
|
||||
/// <param name="strategy"></param>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
virtual protected List<ICluster> Cluster(IClusteringStrategy strategy, ObjectListView listView, OLVColumn column) {
|
||||
// Build a map that correlates cluster key to clusters
|
||||
NullableDictionary<object, ICluster> map = new NullableDictionary<object, ICluster>();
|
||||
int count = 0;
|
||||
foreach (object model in listView.ObjectsForClustering) {
|
||||
this.ClusterOneModel(strategy, map, model);
|
||||
|
||||
if (count++ > this.MaxObjectsToConsider)
|
||||
break;
|
||||
}
|
||||
|
||||
// Now that we know exactly how many items are in each cluster, create a label for it
|
||||
foreach (ICluster cluster in map.Values)
|
||||
cluster.DisplayLabel = strategy.GetClusterDisplayLabel(cluster);
|
||||
|
||||
return new List<ICluster>(map.Values);
|
||||
}
|
||||
|
||||
private void ClusterOneModel(IClusteringStrategy strategy, NullableDictionary<object, ICluster> map, object model) {
|
||||
object clusterKey = strategy.GetClusterKey(model);
|
||||
|
||||
// If the returned value is an IEnumerable, that means the given model can belong to more than one cluster
|
||||
IEnumerable keyEnumerable = clusterKey as IEnumerable;
|
||||
if (clusterKey is string || keyEnumerable == null)
|
||||
keyEnumerable = new object[] {clusterKey};
|
||||
|
||||
// Deal with nulls and DBNulls
|
||||
ArrayList nullCorrected = new ArrayList();
|
||||
foreach (object key in keyEnumerable) {
|
||||
if (key == null || key == System.DBNull.Value) {
|
||||
if (this.TreatNullAsDataValue)
|
||||
nullCorrected.Add(null);
|
||||
} else nullCorrected.Add(key);
|
||||
}
|
||||
|
||||
// Group by key
|
||||
foreach (object key in nullCorrected) {
|
||||
if (map.ContainsKey(key))
|
||||
map[key].Count += 1;
|
||||
else
|
||||
map[key] = strategy.CreateCluster(key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Order the given list of clusters in the manner in which they should be presented to the user.
|
||||
/// </summary>
|
||||
/// <param name="strategy"></param>
|
||||
/// <param name="clusters"></param>
|
||||
virtual protected void SortClusters(IClusteringStrategy strategy, List<ICluster> clusters) {
|
||||
clusters.Sort();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do the work of making a menu that shows the clusters to the users
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="clusters"></param>
|
||||
/// <returns></returns>
|
||||
virtual protected ToolStripMenuItem CreateFilteringMenuItem(OLVColumn column, List<ICluster> clusters) {
|
||||
ToolStripCheckedListBox checkedList = new ToolStripCheckedListBox();
|
||||
checkedList.Tag = column;
|
||||
foreach (ICluster cluster in clusters)
|
||||
checkedList.AddItem(cluster, column.ValuesChosenForFiltering.Contains(cluster.ClusterKey));
|
||||
if (!String.IsNullOrEmpty(SELECT_ALL_LABEL)) {
|
||||
int checkedCount = checkedList.CheckedItems.Count;
|
||||
if (checkedCount == 0)
|
||||
checkedList.AddItem(SELECT_ALL_LABEL, CheckState.Unchecked);
|
||||
else
|
||||
checkedList.AddItem(SELECT_ALL_LABEL, checkedCount == clusters.Count ? CheckState.Checked : CheckState.Indeterminate);
|
||||
}
|
||||
checkedList.ItemCheck += new ItemCheckEventHandler(HandleItemCheckedWrapped);
|
||||
|
||||
ToolStripMenuItem clearAll = new ToolStripMenuItem(CLEAR_ALL_FILTERS_LABEL, ClearFilteringImage, delegate(object sender, EventArgs args) {
|
||||
this.ClearAllFilters(column);
|
||||
});
|
||||
ToolStripMenuItem apply = new ToolStripMenuItem(APPLY_LABEL, FilteringImage, delegate(object sender, EventArgs args) {
|
||||
this.EnactFilter(checkedList, column);
|
||||
});
|
||||
ToolStripMenuItem subMenu = new ToolStripMenuItem(FILTERING_LABEL, null, new ToolStripItem[] {
|
||||
clearAll, new ToolStripSeparator(), checkedList, apply });
|
||||
return subMenu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrap a protected section around the real HandleItemChecked method, so that if
|
||||
/// that method tries to change a "checkedness" of an item, we don't get a recursive
|
||||
/// stack error. Effectively, this ensure that HandleItemChecked is only called
|
||||
/// in response to a user action.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void HandleItemCheckedWrapped(object sender, ItemCheckEventArgs e) {
|
||||
if (alreadyInHandleItemChecked)
|
||||
return;
|
||||
|
||||
try {
|
||||
alreadyInHandleItemChecked = true;
|
||||
this.HandleItemChecked(sender, e);
|
||||
}
|
||||
finally {
|
||||
alreadyInHandleItemChecked = false;
|
||||
}
|
||||
}
|
||||
bool alreadyInHandleItemChecked = false;
|
||||
|
||||
/// <summary>
|
||||
/// Handle a user-generated ItemCheck event
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
virtual protected void HandleItemChecked(object sender, ItemCheckEventArgs e) {
|
||||
|
||||
ToolStripCheckedListBox checkedList = sender as ToolStripCheckedListBox;
|
||||
if (checkedList == null) return;
|
||||
OLVColumn column = checkedList.Tag as OLVColumn;
|
||||
if (column == null) return;
|
||||
ObjectListView listView = column.ListView as ObjectListView;
|
||||
if (listView == null) return;
|
||||
|
||||
// Deal with the "Select All" item if there is one
|
||||
int selectAllIndex = checkedList.Items.IndexOf(SELECT_ALL_LABEL);
|
||||
if (selectAllIndex >= 0)
|
||||
HandleSelectAllItem(e, checkedList, selectAllIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle any checking/unchecking of the Select All option, and keep
|
||||
/// its checkedness in sync with everything else that is checked.
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
/// <param name="checkedList"></param>
|
||||
/// <param name="selectAllIndex"></param>
|
||||
virtual protected void HandleSelectAllItem(ItemCheckEventArgs e, ToolStripCheckedListBox checkedList, int selectAllIndex) {
|
||||
// Did they check/uncheck the "Select All"?
|
||||
if (e.Index == selectAllIndex) {
|
||||
if (e.NewValue == CheckState.Checked)
|
||||
checkedList.CheckAll();
|
||||
if (e.NewValue == CheckState.Unchecked)
|
||||
checkedList.UncheckAll();
|
||||
return;
|
||||
}
|
||||
|
||||
// OK. The user didn't check/uncheck SelectAll. Now we have to update it's
|
||||
// checkedness to reflect the state of everything else
|
||||
// If all clusters are checked, we check the Select All.
|
||||
// If no clusters are checked, the uncheck the Select All.
|
||||
// For everything else, Select All is set to indeterminate.
|
||||
|
||||
// How many items are currenty checked?
|
||||
int count = checkedList.CheckedItems.Count;
|
||||
|
||||
// First complication.
|
||||
// The value of the Select All itself doesn't count
|
||||
if (checkedList.GetItemCheckState(selectAllIndex) != CheckState.Unchecked)
|
||||
count -= 1;
|
||||
|
||||
// Another complication.
|
||||
// CheckedItems does not yet know about the item the user has just
|
||||
// clicked, so we have to adjust the count of checked items to what
|
||||
// it is going to be
|
||||
if (e.NewValue != e.CurrentValue) {
|
||||
if (e.NewValue == CheckState.Checked)
|
||||
count += 1;
|
||||
else
|
||||
count -= 1;
|
||||
}
|
||||
|
||||
// Update the state of the Select All item
|
||||
if (count == 0)
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Unchecked);
|
||||
else if (count == checkedList.Items.Count - 1)
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Checked);
|
||||
else
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Indeterminate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all the filters that are applied to the given column
|
||||
/// </summary>
|
||||
/// <param name="column">The column from which filters are to be removed</param>
|
||||
virtual protected void ClearAllFilters(OLVColumn column) {
|
||||
|
||||
ObjectListView olv = column.ListView as ObjectListView;
|
||||
if (olv == null || olv.IsDisposed)
|
||||
return;
|
||||
|
||||
olv.ResetColumnFiltering();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply the selected values from the given list as a filter on the given column
|
||||
/// </summary>
|
||||
/// <param name="checkedList">A list in which the checked items should be used as filters</param>
|
||||
/// <param name="column">The column for which a filter should be generated</param>
|
||||
virtual protected void EnactFilter(ToolStripCheckedListBox checkedList, OLVColumn column) {
|
||||
|
||||
ObjectListView olv = column.ListView as ObjectListView;
|
||||
if (olv == null || olv.IsDisposed)
|
||||
return;
|
||||
|
||||
// Collect all the checked values
|
||||
ArrayList chosenValues = new ArrayList();
|
||||
foreach (object x in checkedList.CheckedItems) {
|
||||
ICluster cluster = x as ICluster;
|
||||
if (cluster != null) {
|
||||
chosenValues.Add(cluster.ClusterKey);
|
||||
}
|
||||
}
|
||||
column.ValuesChosenForFiltering = chosenValues;
|
||||
|
||||
olv.UpdateColumnFiltering();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,476 @@
|
||||
/*
|
||||
* Filters - Filtering on ObjectListViews
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 03/03/2010 17:00
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-01 JPP Added CompositeAllFilter, CompositeAnyFilter and OneOfFilter
|
||||
* v2.4.1
|
||||
* 2010-06-23 JPP Extended TextMatchFilter to handle regular expressions and string prefix matching.
|
||||
* v2.4
|
||||
* 2010-03-03 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2010-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for model-by-model filtering
|
||||
/// </summary>
|
||||
public interface IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the given model be included when this filter is installed
|
||||
/// </summary>
|
||||
/// <param name="modelObject">The model object to consider</param>
|
||||
/// <returns>Returns true if the model will be included by the filter</returns>
|
||||
bool Filter(object modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for whole list filtering
|
||||
/// </summary>
|
||||
public interface IListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Return a subset of the given list of model objects as the new
|
||||
/// contents of the ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">The collection of model objects that the list will possibly display</param>
|
||||
/// <returns>The filtered collection that holds the model objects that will be displayed.</returns>
|
||||
IEnumerable Filter(IEnumerable modelObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base class for model-by-model filters
|
||||
/// </summary>
|
||||
public class AbstractModelFilter : IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the given model be included when this filter is installed
|
||||
/// </summary>
|
||||
/// <param name="modelObject">The model object to consider</param>
|
||||
/// <returns>Returns true if the model will be included by the filter</returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This filter calls a given Predicate to decide if a model object should be included
|
||||
/// </summary>
|
||||
public class ModelFilter : IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a filter based on the given predicate
|
||||
/// </summary>
|
||||
/// <param name="predicate">The function that will filter objects</param>
|
||||
public ModelFilter(Predicate<object> predicate) {
|
||||
this.Predicate = predicate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the predicate used to filter model objects
|
||||
/// </summary>
|
||||
protected Predicate<object> Predicate {
|
||||
get { return predicate; }
|
||||
set { predicate = value; }
|
||||
}
|
||||
private Predicate<object> predicate;
|
||||
|
||||
/// <summary>
|
||||
/// Should the given model object be included?
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
return this.Predicate == null ? true : this.Predicate(modelObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeFilter joins several other filters together.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
abstract public class CompositeFilter : IModelFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create an empty filter
|
||||
/// </summary>
|
||||
public CompositeFilter() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a composite filter from the given list of filters
|
||||
/// </summary>
|
||||
/// <param name="filters">A list of filters</param>
|
||||
public CompositeFilter(IEnumerable<IModelFilter> filters) {
|
||||
foreach (IModelFilter filter in filters) {
|
||||
if (filter != null)
|
||||
Filters.Add(filter);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the filters used by this composite
|
||||
/// </summary>
|
||||
public IList<IModelFilter> Filters {
|
||||
get { return filters; }
|
||||
set { filters = value; }
|
||||
}
|
||||
private IList<IModelFilter> filters = new List<IModelFilter>();
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
if (this.Filters == null || this.Filters.Count == 0)
|
||||
return true;
|
||||
|
||||
return this.FilterObject(modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
abstract public bool FilterObject(object modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeAllFilter joins several other filters together.
|
||||
/// A model object must satisfy all filters to be included.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
public class CompositeAllFilter : CompositeFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter
|
||||
/// </summary>
|
||||
/// <param name="filters"></param>
|
||||
public CompositeAllFilter(List<IModelFilter> filters)
|
||||
: base(filters) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
override public bool FilterObject(object modelObject) {
|
||||
foreach (IModelFilter filter in this.Filters)
|
||||
if (!filter.Filter(modelObject))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeAllFilter joins several other filters together.
|
||||
/// A model object must only satisfy one of the filters to be included.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
public class CompositeAnyFilter : CompositeFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter from the given filters
|
||||
/// </summary>
|
||||
/// <param name="filters"></param>
|
||||
public CompositeAnyFilter(List<IModelFilter> filters)
|
||||
: base(filters) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
override public bool FilterObject(object modelObject) {
|
||||
foreach (IModelFilter filter in this.Filters)
|
||||
if (filter.Filter(modelObject))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class extract a value from the model object
|
||||
/// and compare that value to a list of fixed values. The model
|
||||
/// object is included if the extracted value is in the list
|
||||
/// </summary>
|
||||
/// <remarks>If there is no delegate installed or there are
|
||||
/// no values to match, no model objects will be matched</remarks>
|
||||
public class OneOfFilter : IModelFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will use the given delegate to extract values
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
public OneOfFilter(AspectGetterDelegate valueGetter) :
|
||||
this(valueGetter, new ArrayList()) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will extract values using the given delegate
|
||||
/// and compare them to the values in the given list.
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
/// <param name="possibleValues"></param>
|
||||
public OneOfFilter(AspectGetterDelegate valueGetter, ICollection possibleValues) {
|
||||
this.ValueGetter = valueGetter;
|
||||
this.PossibleValues = new ArrayList(possibleValues);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delegate that will be used to extract values
|
||||
/// from model objects
|
||||
/// </summary>
|
||||
virtual public AspectGetterDelegate ValueGetter {
|
||||
get { return valueGetter; }
|
||||
set { valueGetter = value; }
|
||||
}
|
||||
private AspectGetterDelegate valueGetter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of values that the value extracted from
|
||||
/// the model object must match in order to be included.
|
||||
/// </summary>
|
||||
virtual public IList PossibleValues {
|
||||
get { return possibleValues; }
|
||||
set { possibleValues = value; }
|
||||
}
|
||||
private IList possibleValues;
|
||||
|
||||
/// <summary>
|
||||
/// Should the given model object be included?
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool Filter(object modelObject) {
|
||||
if (this.ValueGetter == null || this.PossibleValues == null || this.PossibleValues.Count == 0)
|
||||
return false;
|
||||
|
||||
object result = this.ValueGetter(modelObject);
|
||||
IEnumerable enumerable = result as IEnumerable;
|
||||
if (result is string || enumerable == null)
|
||||
return this.DoesValueMatch(result);
|
||||
|
||||
foreach (object x in enumerable) {
|
||||
if (this.DoesValueMatch(x))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides if the given property is a match for the values in the PossibleValues collection
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual bool DoesValueMatch(object result) {
|
||||
return this.PossibleValues.Contains(result);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class match a property of a model objects against
|
||||
/// a list of bit flags. The property should be an xor-ed collection
|
||||
/// of bits flags.
|
||||
/// </summary>
|
||||
/// <remarks>Both the property compared and the list of possible values
|
||||
/// must be convertible to ulongs.</remarks>
|
||||
public class FlagBitSetFilter : OneOfFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
/// <param name="possibleValues"></param>
|
||||
public FlagBitSetFilter(AspectGetterDelegate valueGetter, ICollection possibleValues) : base(valueGetter, possibleValues) {
|
||||
this.ConvertPossibleValues();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of values that will be matched.
|
||||
/// These must be ulongs (or convertible to ulongs).
|
||||
/// </summary>
|
||||
public override IList PossibleValues {
|
||||
get { return base.PossibleValues; }
|
||||
set {
|
||||
base.PossibleValues = value;
|
||||
this.ConvertPossibleValues();
|
||||
}
|
||||
}
|
||||
|
||||
private void ConvertPossibleValues() {
|
||||
this.possibleValuesAsUlongs = new List<UInt64>();
|
||||
foreach (object x in this.PossibleValues)
|
||||
this.possibleValuesAsUlongs.Add(Convert.ToUInt64(x));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides if the given property is a match for the values in the PossibleValues collection
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
/// <returns></returns>
|
||||
protected override bool DoesValueMatch(object result) {
|
||||
try {
|
||||
UInt64 value = Convert.ToUInt64(result);
|
||||
foreach (ulong flag in this.possibleValuesAsUlongs) {
|
||||
if ((value & flag) == flag)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch (InvalidCastException) {
|
||||
return false;
|
||||
}
|
||||
catch (FormatException) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private List<UInt64> possibleValuesAsUlongs = new List<UInt64>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base class for whole list filters
|
||||
/// </summary>
|
||||
public class AbstractListFilter : IListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Return a subset of the given list of model objects as the new
|
||||
/// contents of the ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">The collection of model objects that the list will possibly display</param>
|
||||
/// <returns>The filtered collection that holds the model objects that will be displayed.</returns>
|
||||
virtual public IEnumerable Filter(IEnumerable modelObjects) {
|
||||
return modelObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instance of this class implement delegate based whole list filtering
|
||||
/// </summary>
|
||||
public class ListFilter : AbstractListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// A delegate that filters on a whole list
|
||||
/// </summary>
|
||||
/// <param name="rowObjects"></param>
|
||||
/// <returns></returns>
|
||||
public delegate IEnumerable ListFilterDelegate(IEnumerable rowObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Create a ListFilter
|
||||
/// </summary>
|
||||
/// <param name="function"></param>
|
||||
public ListFilter(ListFilterDelegate function) {
|
||||
this.Function = function;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delegate that will filter the list
|
||||
/// </summary>
|
||||
public ListFilterDelegate Function {
|
||||
get { return function; }
|
||||
set { function = value; }
|
||||
}
|
||||
private ListFilterDelegate function;
|
||||
|
||||
/// <summary>
|
||||
/// Do the actual work of filtering
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
/// <returns></returns>
|
||||
public override IEnumerable Filter(IEnumerable modelObjects) {
|
||||
if (this.Function == null)
|
||||
return modelObjects;
|
||||
|
||||
return this.Function(modelObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Filter the list so only the last N entries are displayed
|
||||
/// </summary>
|
||||
public class TailFilter : AbstractListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a no-op tail filter
|
||||
/// </summary>
|
||||
public TailFilter() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that includes on the last N model objects
|
||||
/// </summary>
|
||||
/// <param name="numberOfObjects"></param>
|
||||
public TailFilter(int numberOfObjects) {
|
||||
this.Count = numberOfObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the number of model objects that will be
|
||||
/// returned from the tail of the list
|
||||
/// </summary>
|
||||
public int Count {
|
||||
get { return count; }
|
||||
set { count = value; }
|
||||
}
|
||||
private int count;
|
||||
|
||||
/// <summary>
|
||||
/// Return the last N subset of the model objects
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
/// <returns></returns>
|
||||
public override IEnumerable Filter(IEnumerable modelObjects) {
|
||||
if (this.Count <= 0)
|
||||
return modelObjects;
|
||||
|
||||
ArrayList list = ObjectListView.EnumerableToArray(modelObjects, false);
|
||||
|
||||
if (this.Count > list.Count)
|
||||
return list;
|
||||
|
||||
object[] tail = new object[this.Count];
|
||||
list.CopyTo(list.Count - this.Count, tail, 0, this.Count);
|
||||
return new ArrayList(tail);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
/*
|
||||
* FlagClusteringStrategy - Implements a clustering strategy for a field which is a single integer
|
||||
* containing an XOR'ed collection of bit flags
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 23-March-2012 8:33 am
|
||||
*
|
||||
* Change log:
|
||||
* 2012-03-23 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2012 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class cluster model objects on the basis of a
|
||||
/// property that holds an xor-ed collection of bit flags.
|
||||
/// </summary>
|
||||
public class FlagClusteringStrategy : ClusteringStrategy
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a clustering strategy that operates on the flags of the given enum
|
||||
/// </summary>
|
||||
/// <param name="enumType"></param>
|
||||
public FlagClusteringStrategy(Type enumType) {
|
||||
if (enumType == null) throw new ArgumentNullException("enumType");
|
||||
if (!enumType.IsEnum) throw new ArgumentException("Type must be enum", "enumType");
|
||||
if (enumType.GetCustomAttributes(typeof(FlagsAttribute), false) == null) throw new ArgumentException("Type must have [Flags] attribute", "enumType");
|
||||
|
||||
List<long> flags = new List<long>();
|
||||
foreach (object x in Enum.GetValues(enumType))
|
||||
flags.Add(Convert.ToInt64(x));
|
||||
|
||||
List<string> flagLabels = new List<string>();
|
||||
foreach (string x in Enum.GetNames(enumType))
|
||||
flagLabels.Add(x);
|
||||
|
||||
this.SetValues(flags.ToArray(), flagLabels.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a clustering strategy around the given collections of flags and their display labels.
|
||||
/// There must be the same number of elements in both collections.
|
||||
/// </summary>
|
||||
/// <param name="values">The list of flags. </param>
|
||||
/// <param name="labels"></param>
|
||||
public FlagClusteringStrategy(long[] values, string[] labels) {
|
||||
this.SetValues(values, labels);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value that will be xor-ed to test for the presence of a particular value.
|
||||
/// </summary>
|
||||
public long[] Values {
|
||||
get { return this.values; }
|
||||
private set { this.values = value; }
|
||||
}
|
||||
private long[] values;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the labels that will be used when the corresponding Value is XOR present in the data.
|
||||
/// </summary>
|
||||
public string[] Labels {
|
||||
get { return this.labels; }
|
||||
private set { this.labels = value; }
|
||||
}
|
||||
private string[] labels;
|
||||
|
||||
private void SetValues(long[] flags, string[] flagLabels) {
|
||||
if (flags == null || flags.Length == 0) throw new ArgumentNullException("flags");
|
||||
if (flagLabels == null || flagLabels.Length == 0) throw new ArgumentNullException("flagLabels");
|
||||
if (flags.Length != flagLabels.Length) throw new ArgumentException("values and labels must have the same number of entries", "flags");
|
||||
|
||||
this.Values = flags;
|
||||
this.Labels = flagLabels;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IClusteringStrategy
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
List<long> flags = new List<long>();
|
||||
try {
|
||||
long modelValue = Convert.ToInt64(this.Column.GetValue(model));
|
||||
foreach (long x in this.Values) {
|
||||
if ((x & modelValue) == x)
|
||||
flags.Add(x);
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
catch (InvalidCastException ex) {
|
||||
System.Diagnostics.Debug.Write(ex);
|
||||
return flags;
|
||||
}
|
||||
catch (FormatException ex) {
|
||||
System.Diagnostics.Debug.Write(ex);
|
||||
return flags;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
long clusterKeyAsUlong = Convert.ToInt64(cluster.ClusterKey);
|
||||
for (int i = 0; i < this.Values.Length; i++ ) {
|
||||
if (clusterKeyAsUlong == this.Values[i])
|
||||
return this.ApplyDisplayFormat(cluster, this.Labels[i]);
|
||||
}
|
||||
return this.ApplyDisplayFormat(cluster, clusterKeyAsUlong.ToString(CultureInfo.CurrentUICulture));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will include only model objects that
|
||||
/// match one or more of the given values.
|
||||
/// </summary>
|
||||
/// <param name="valuesChosenForFiltering"></param>
|
||||
/// <returns></returns>
|
||||
public override IModelFilter CreateFilter(IList valuesChosenForFiltering) {
|
||||
return new FlagBitSetFilter(this.GetClusterKey, valuesChosenForFiltering);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* ICluster - A cluster is a group of objects that can be included or excluded as a whole
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A cluster is a like collection of objects that can be usefully filtered
|
||||
/// as whole using the filtering UI provided by the ObjectListView.
|
||||
/// </summary>
|
||||
public interface ICluster : IComparable {
|
||||
/// <summary>
|
||||
/// Gets or sets how many items belong to this cluster
|
||||
/// </summary>
|
||||
int Count { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the label that will be shown to the user to represent
|
||||
/// this cluster
|
||||
/// </summary>
|
||||
string DisplayLabel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actual data object that all members of this cluster
|
||||
/// have commonly returned.
|
||||
/// </summary>
|
||||
object ClusterKey { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* IClusterStrategy - Encapsulates the ability to create a list of clusters from an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2012-05-23 JPP - Added CreateFilter() method to interface to allow the strategy
|
||||
* to control the actual model filter that is created.
|
||||
* v2.5
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware{
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of this interface control the selecting of cluster keys
|
||||
/// and how those clusters will be presented to the user
|
||||
/// </summary>
|
||||
public interface IClusteringStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column upon which this strategy will operate
|
||||
/// </summary>
|
||||
OLVColumn Column { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <remarks>If the returned value is an IEnumerable, the given model is considered
|
||||
/// to belong to multiple clusters</remarks>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
object GetClusterKey(object model);
|
||||
|
||||
/// <summary>
|
||||
/// Create a cluster to hold the given cluster key
|
||||
/// </summary>
|
||||
/// <param name="clusterKey"></param>
|
||||
/// <returns></returns>
|
||||
ICluster CreateCluster(object clusterKey);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
string GetClusterDisplayLabel(ICluster cluster);
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will include only model objects that
|
||||
/// match one or more of the given values.
|
||||
/// </summary>
|
||||
/// <param name="valuesChosenForFiltering"></param>
|
||||
/// <returns></returns>
|
||||
IModelFilter CreateFilter(IList valuesChosenForFiltering);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,623 @@
|
||||
/*
|
||||
* TextMatchFilter - Text based filtering on ObjectListViews
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31/05/2011 7:45am
|
||||
*
|
||||
* Change log:
|
||||
* v2.6
|
||||
* 2012-10-13 JPP Allow filtering to consider additional columns
|
||||
* v2.5.1
|
||||
* 2011-06-22 JPP Handle searching for empty strings
|
||||
* v2.5.0
|
||||
* 2011-05-31 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class include only those rows of the listview
|
||||
/// that match one or more given strings.
|
||||
/// </summary>
|
||||
/// <remarks>This class can match strings by prefix, regex, or simple containment.
|
||||
/// There are factory methods for each of these matching strategies.</remarks>
|
||||
public class TextMatchFilter : AbstractModelFilter {
|
||||
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that will include rows where any cell matches
|
||||
/// any of the given regex expressions.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>Any string that is not a valid regex expression will be ignored.</remarks>
|
||||
public static TextMatchFilter Regex(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.RegexStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that includes rows where any cell begins with one of the given strings
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
public static TextMatchFilter Prefix(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.PrefixStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that includes rows where any cell contains any of the given strings.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
public static TextMatchFilter Contains(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.ContainsStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
public TextMatchFilter(ObjectListView olv) {
|
||||
this.ListView = olv;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter that finds the given string
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextMatchFilter(ObjectListView olv, string text) {
|
||||
this.ListView = olv;
|
||||
this.ContainsStrings = new string[] { text };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter that finds the given string using the given comparison
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="comparison"></param>
|
||||
public TextMatchFilter(ObjectListView olv, string text, StringComparison comparison) {
|
||||
this.ListView = olv;
|
||||
this.ContainsStrings = new string[] { text };
|
||||
this.StringComparison = comparison;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets which columns will be used for the comparisons? If this is null, all columns will be used
|
||||
/// </summary>
|
||||
public OLVColumn[] Columns {
|
||||
get { return columns; }
|
||||
set { columns = value; }
|
||||
}
|
||||
private OLVColumn[] columns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets additional columns which will be used in the comparison. These will be used
|
||||
/// in addition to either the Columns property or to all columns taken from the control.
|
||||
/// </summary>
|
||||
public OLVColumn[] AdditionalColumns {
|
||||
get { return additionalColumns; }
|
||||
set { additionalColumns = value; }
|
||||
}
|
||||
private OLVColumn[] additionalColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// contains matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> ContainsStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextContainsMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not this filter has any search criteria
|
||||
/// </summary>
|
||||
public bool HasComponents {
|
||||
get {
|
||||
return this.MatchingStrategies.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or set the ObjectListView upon which this filter will work
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You cannot really rebase a filter after it is created, so do not change this value.
|
||||
/// It is included so that it can be set in an object initializer.
|
||||
/// </remarks>
|
||||
public ObjectListView ListView {
|
||||
get { return listView; }
|
||||
set { listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// prefix matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> PrefixStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextBeginsMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the options that will be used when compiling the regular expression.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only used when doing Regex matching (obviously).
|
||||
/// If this is not set specifically, the appropriate options are chosen to match the
|
||||
/// StringComparison setting (culture invariant, case sensitive).
|
||||
/// </remarks>
|
||||
public RegexOptions RegexOptions {
|
||||
get {
|
||||
if (!regexOptions.HasValue) {
|
||||
switch (this.StringComparison) {
|
||||
case StringComparison.CurrentCulture:
|
||||
regexOptions = RegexOptions.None;
|
||||
break;
|
||||
case StringComparison.CurrentCultureIgnoreCase:
|
||||
regexOptions = RegexOptions.IgnoreCase;
|
||||
break;
|
||||
case StringComparison.Ordinal:
|
||||
case StringComparison.InvariantCulture:
|
||||
regexOptions = RegexOptions.CultureInvariant;
|
||||
break;
|
||||
case StringComparison.OrdinalIgnoreCase:
|
||||
case StringComparison.InvariantCultureIgnoreCase:
|
||||
regexOptions = RegexOptions.CultureInvariant | RegexOptions.IgnoreCase;
|
||||
break;
|
||||
default:
|
||||
regexOptions = RegexOptions.None;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return regexOptions.Value;
|
||||
}
|
||||
set {
|
||||
regexOptions = value;
|
||||
}
|
||||
}
|
||||
private RegexOptions? regexOptions;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// regex pattern matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> RegexStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextRegexMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how the filter will match text
|
||||
/// </summary>
|
||||
public StringComparison StringComparison {
|
||||
get { return this.stringComparison; }
|
||||
set { this.stringComparison = value; }
|
||||
}
|
||||
private StringComparison stringComparison = StringComparison.InvariantCultureIgnoreCase;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Loop over the columns that are being considering by the filter
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual IEnumerable<OLVColumn> IterateColumns() {
|
||||
if (this.Columns == null) {
|
||||
foreach (OLVColumn column in this.ListView.Columns)
|
||||
yield return column;
|
||||
} else {
|
||||
foreach (OLVColumn column in this.Columns)
|
||||
yield return column;
|
||||
}
|
||||
if (this.AdditionalColumns != null) {
|
||||
foreach (OLVColumn column in this.AdditionalColumns)
|
||||
yield return column;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public interface
|
||||
|
||||
/// <summary>
|
||||
/// Do the actual work of filtering
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
public override bool Filter(object modelObject) {
|
||||
if (this.ListView == null || !this.HasComponents)
|
||||
return true;
|
||||
|
||||
foreach (OLVColumn column in this.IterateColumns()) {
|
||||
if (column.IsVisible && column.Searchable) {
|
||||
string cellText = column.GetStringValue(modelObject);
|
||||
foreach (TextMatchingStrategy filter in this.MatchingStrategies) {
|
||||
if (String.IsNullOrEmpty(filter.Text) || filter.MatchesText(cellText))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted</remarks>
|
||||
/// <param name="cellText"></param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
foreach (TextMatchingStrategy filter in this.MatchingStrategies) {
|
||||
if (!String.IsNullOrEmpty(filter.Text))
|
||||
ranges.AddRange(filter.FindAllMatchedRanges(cellText));
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the given column one of the columns being used by this filter?
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsIncluded(OLVColumn column) {
|
||||
if (this.Columns == null) {
|
||||
return column.ListView == this.ListView;
|
||||
}
|
||||
|
||||
foreach (OLVColumn x in this.Columns) {
|
||||
if (x == column)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation members
|
||||
|
||||
private List<TextMatchingStrategy> MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Components
|
||||
|
||||
/// <summary>
|
||||
/// Base class for the various types of string matching that TextMatchFilter provides
|
||||
/// </summary>
|
||||
abstract protected class TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Gets how the filter will match text
|
||||
/// </summary>
|
||||
public StringComparison StringComparison {
|
||||
get { return this.TextFilter.StringComparison; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the text filter to which this component belongs
|
||||
/// </summary>
|
||||
public TextMatchFilter TextFilter {
|
||||
get { return textFilter; }
|
||||
set { textFilter = value; }
|
||||
}
|
||||
private TextMatchFilter textFilter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will be matched
|
||||
/// </summary>
|
||||
public string Text {
|
||||
get { return this.text; }
|
||||
set { this.text = value; }
|
||||
}
|
||||
private string text;
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
abstract public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText);
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
abstract public bool MatchesText(string cellText);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides text contains matching strategy.
|
||||
/// </summary>
|
||||
protected class TextContainsMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Create a text contains strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextContainsMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
override public bool MatchesText(string cellText) {
|
||||
return cellText.IndexOf(this.Text, this.StringComparison) != -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
int matchIndex = cellText.IndexOf(this.Text, this.StringComparison);
|
||||
while (matchIndex != -1) {
|
||||
ranges.Add(new CharacterRange(matchIndex, this.Text.Length));
|
||||
matchIndex = cellText.IndexOf(this.Text, matchIndex + this.Text.Length, this.StringComparison);
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides text begins with matching strategy.
|
||||
/// </summary>
|
||||
protected class TextBeginsMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Create a text begins strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextBeginsMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
override public bool MatchesText(string cellText) {
|
||||
return cellText.StartsWith(this.Text, this.StringComparison);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
if (cellText.StartsWith(this.Text, this.StringComparison))
|
||||
ranges.Add(new CharacterRange(0, this.Text.Length));
|
||||
|
||||
return ranges;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides regex matching strategy.
|
||||
/// </summary>
|
||||
protected class TextRegexMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Creates a regex strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextRegexMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the options that will be used when compiling the regular expression.
|
||||
/// </summary>
|
||||
public RegexOptions RegexOptions {
|
||||
get {
|
||||
return this.TextFilter.RegexOptions;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a compilex regular expression, based on our current Text and RegexOptions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If Text fails to compile as a regular expression, this will return a Regex object
|
||||
/// that will match all strings.
|
||||
/// </remarks>
|
||||
protected Regex Regex {
|
||||
get {
|
||||
if (this.regex == null) {
|
||||
try {
|
||||
this.regex = new Regex(this.Text, this.RegexOptions);
|
||||
}
|
||||
catch (ArgumentException) {
|
||||
this.regex = TextRegexMatchingStrategy.InvalidRegexMarker;
|
||||
}
|
||||
}
|
||||
return this.regex;
|
||||
}
|
||||
set {
|
||||
this.regex = value;
|
||||
}
|
||||
}
|
||||
private Regex regex;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not our current regular expression is a valid regex
|
||||
/// </summary>
|
||||
protected bool IsRegexInvalid {
|
||||
get {
|
||||
return this.Regex == TextRegexMatchingStrategy.InvalidRegexMarker;
|
||||
}
|
||||
}
|
||||
static private Regex InvalidRegexMarker = new Regex(".*");
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
public override bool MatchesText(string cellText) {
|
||||
if (this.IsRegexInvalid)
|
||||
return true;
|
||||
return this.Regex.Match(cellText).Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
if (!this.IsRegexInvalid) {
|
||||
foreach (Match match in this.Regex.Matches(cellText)) {
|
||||
if (match.Length > 0)
|
||||
ranges.Add(new CharacterRange(match.Index, match.Length));
|
||||
}
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user