# PokeMobBotMap ## Installation I recomment using an apache webserver for serving the map because there is an websocket module that can help you to avoid using a second tcp port just for the websocket. The apache acts then as a "proxy" for the websocket api on `/websocket`. First step is to obtain the live map from GitHub. You could download a simple zip-archive [here](https://github.com/0xFEEDC0DE64/PokeMobBotMap/archive/master.zip). Experienced users can `git clone` it. ### Installation on Windows Download the latest apache binaries on [Apache Lounge](https://www.apachelounge.com/download/) (httpd-2.4.*-win64-VC14.zip). Unpack it to somewhere. Open the configuration file (located in `conf/httpd.conf` in your favourite editor. **Change the following configs to match you paths:** * ServerRoot "**c:/Path/To/Apache24**" * DocumentRoot "**C:/Path/To/PokeMobBotMap/src**" * You also need to **uncomment** (remove the hashtag) the following lines: * LoadModule proxy_module modules/mod_proxy.so * LoadModule proxy_wstunnel_module modules/mod_proxy_wstunnel.so Now you need to configure the websocket proxy thing. Add the following lines on the end of the configuration file: ``` ProxyPass "/websocket" "**ws://localhost:14251/**" ``` Be sure the **port 14251** matches your websocket port in the bot configuration.