#include "renderableentity.h" RenderableEntity::RenderableEntity(Qt3DCore::QNode *parent) : Qt3DCore::QEntity(parent) , m_mesh(new Qt3DRender::QMesh()) , m_transform(new Qt3DCore::QTransform()) { m_mesh->setObjectName("mesh"); m_transform->setObjectName("transform"); addComponent(m_mesh); addComponent(m_transform); } Qt3DRender::QMesh *RenderableEntity::mesh() const { return m_mesh; } Qt3DCore::QTransform *RenderableEntity::transform() const { return m_transform; }