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QtGameMaker/projectcontainer.cpp
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2022-01-09 06:42:13 +01:00
#include "projectcontainer.h"
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
{
ds << sprite.name;
{
int pixmaps = sprite.pixmaps.size();
ds << pixmaps;
}
for (const auto &pixmap : sprite.pixmaps)
ds << pixmap;
ds << sprite.origin.x;
ds << sprite.origin.y;
ds << sprite.preciseCollisionChecking;
ds << sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sprite &sprite)
{
ds >> sprite.name;
{
int pixmaps;
ds >> pixmaps;
for (int i = 0; i < pixmaps; i++)
{
QPixmap pixmap;
ds >> pixmap;
sprite.pixmaps.emplace_back(std::move(pixmap));
}
}
ds >> sprite.origin.x;
ds >> sprite.origin.y;
ds >> sprite.preciseCollisionChecking;
ds >> sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sound &sound)
{
ds << sound.name;
ds << sound.type;
ds << sound.path;
ds << sound.effects.chorus;
ds << sound.effects.flanger;
ds << sound.effects.gargle;
ds << sound.effects.echo;
ds << sound.effects.reverb;
ds << sound.volume;
ds << sound.pan;
ds << sound.preload;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sound &sound)
{
ds >> sound.name;
ds >> sound.type;
ds >> sound.path;
ds >> sound.effects.chorus;
ds >> sound.effects.flanger;
ds >> sound.effects.gargle;
ds >> sound.effects.echo;
ds >> sound.effects.reverb;
ds >> sound.volume;
ds >> sound.pan;
ds >> sound.preload;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Background &background)
{
ds << background.name;
ds << background.pixmap;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Background &background)
{
ds >> background.name;
ds >> background.pixmap;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Path &path)
{
ds << path.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Path &path)
{
ds >> path.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Script &script)
{
ds << script.name;
ds << script.script;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Script &script)
{
ds >> script.name;
ds >> script.script;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Font &font)
{
ds << font.name;
ds << font.font;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Font &font)
{
ds >> font.name;
ds >> font.font;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project)
{
{
int sprites = project.sprites.size();
ds << sprites;
for (const auto &sprite : project.sprites)
ds << sprite;
}
{
int sounds = project.sounds.size();
ds << sounds;
for (const auto &sound : project.sounds)
ds << sound;
}
{
int backgrounds = project.backgrounds.size();
ds << backgrounds;
for (const auto &background : project.backgrounds)
ds << background;
}
{
int paths = project.paths.size();
ds << paths;
for (const auto &path : project.paths)
ds << path;
}
{
int scripts = project.scripts.size();
ds << scripts;
for (const auto &script : project.scripts)
ds << script;
}
{
int fonts = project.fonts.size();
ds << fonts;
for (const auto &font : project.fonts)
ds << font;
}
return ds;
}
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project)
{
{
int sprites;
ds >> sprites;
for (int i = 0; i < sprites; i++)
{
Sprite sprite;
ds >> sprite;
project.sprites.emplace_back(std::move(sprite));
}
}
{
int sounds;
ds >> sounds;
for (int i = 0; i < sounds; i++)
{
Sound sound;
ds >> sound;
project.sounds.emplace_back(std::move(sound));
}
}
{
int backgrounds;
ds >> backgrounds;
for (int i = 0; i < backgrounds; i++)
{
Background background;
ds >> background;
project.backgrounds.emplace_back(std::move(background));
}
}
{
int paths;
ds >> paths;
for (int i = 0; i < paths; i++)
{
Path path;
ds >> path;
project.paths.emplace_back(std::move(path));
}
}
{
int scripts;
ds >> scripts;
for (int i = 0; i < scripts; i++)
{
Script script;
ds >> script;
project.scripts.emplace_back(std::move(script));
}
}
{
int fonts;
ds >> fonts;
for (int i = 0; i < fonts; i++)
{
Font font;
ds >> font;
project.fonts.emplace_back(std::move(font));
}
}
return ds;
}