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QtGameMaker/dialogs/createspritedialog.cpp
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#include "createspritedialog.h"
#include "ui_createspritedialog.h"
#include <QPushButton>
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CreateSpriteDialog::CreateSpriteDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::CreateSpriteDialog>()}
{
m_ui->setupUi(this);
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#ifdef Q_OS_LINUX
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setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
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#endif
setWindowFlag(Qt::WindowCloseButtonHint);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
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}
CreateSpriteDialog::CreateSpriteDialog(const QSize &size, QWidget *parent) :
CreateSpriteDialog{parent}
{
m_ui->spinBoxWidth->setValue(size.width());
m_ui->spinBoxHeight->setValue(size.height());
}
CreateSpriteDialog::~CreateSpriteDialog() = default;
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QSize CreateSpriteDialog::spriteSize() const
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{
return QSize{m_ui->spinBoxWidth->value(), m_ui->spinBoxHeight->value()};
}