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QtGameMaker/src/editor/dialogs/actions/movefreedialog.cpp
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#include "movefreedialog.h"
#include "ui_movefreedialog.h"
#include <QPushButton>
#include "editorguiutils.h"
#include "actiondialogutils.h"
MoveFreeDialog::MoveFreeDialog(MoveFreeAction &action, ProjectTreeModel *projectModel, QWidget *parent) :
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QDialog{parent},
m_ui{std::make_unique<Ui::MoveFreeDialog>()},
m_action{action}
{
m_ui->setupUi(this);
{
QSizePolicy sp_retain = m_ui->widgetObject->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_ui->widgetObject->setSizePolicy(sp_retain);
}
m_ui->widgetObject->setProjectModel(projectModel);
m_ui->widgetObject->setEmptySelectionText(tr("self"));
m_ui->widgetObject->setShowClearObjectAction(false);
improveButtonBox(m_ui->buttonBox);
loadActionTarget(*m_ui, m_action.appliesTo);
m_ui->spinBoxDirection->setValue(m_action.direction);
m_ui->spinBoxSpeed->setValue(m_action.speed);
m_ui->checkBoxRelative->setChecked(m_action.relative);
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}
MoveFreeDialog::~MoveFreeDialog() = default;
void MoveFreeDialog::accept()
{
if (!saveActionTarget(*m_ui, m_action.appliesTo, this))
return;
m_action.direction = m_ui->spinBoxDirection->value();
m_action.speed = m_ui->spinBoxSpeed->value();
m_action.relative = m_ui->checkBoxRelative->isChecked();
QDialog::accept();
}