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QtGameMaker/src/editor/dialogs/actions/movetowardsdialog.cpp
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#include "movetowardsdialog.h"
#include "ui_movetowardsdialog.h"
#include <QPushButton>
MoveTowardsDialog::MoveTowardsDialog(MoveTowardsAction &action, ProjectTreeModel *projectModel, QWidget *parent) :
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QDialog{parent},
m_ui{std::make_unique<Ui::MoveTowardsDialog>()},
m_action{action}
{
m_ui->setupUi(this);
{
QSizePolicy sp_retain = m_ui->widgetObject->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_ui->widgetObject->setSizePolicy(sp_retain);
}
m_ui->widgetObject->setProjectModel(projectModel);
m_ui->widgetObject->setEmptySelectionText(tr("self"));
m_ui->widgetObject->setShowClearObjectAction(false);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
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}
MoveTowardsDialog::~MoveTowardsDialog() = default;