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QtGameMaker/src/editor/widgets/actionscontainerwidget.cpp
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#include "actionscontainerwidget.h"
#include "ui_actionscontainerwidget.h"
#include <QDebug>
#include <QMessageBox>
#include <QMenu>
#include "models/actionscontainermodel.h"
#include "dialogs/codeactiondialog.h"
#include "dialogs/actions/movefixeddialog.h"
ActionsContainerWidget::ActionsContainerWidget(QWidget *parent) :
QWidget{parent},
m_ui{std::make_unique<Ui::ActionsContainerWidget>()},
m_actionsModel{std::make_unique<ActionsContainerModel>(this)}
{
m_ui->setupUi(this);
m_ui->listViewActions->setModel(m_actionsModel.get());
connect(m_ui->listViewActions, &QListView::customContextMenuRequested,
this, &ActionsContainerWidget::actionsContextMenuRequested);
connect(m_ui->listViewActions, &QListView::doubleClicked,
this, &ActionsContainerWidget::actionDoubleClicked);
connect(m_actionsModel.get(), &QAbstractItemModel::modelAboutToBeReset,
m_ui->listViewActions, [listView=m_ui->listViewActions](){
listView->setCurrentIndex(QModelIndex{});
});
connect(m_ui->toolButtonMoveFixed, &QAbstractButton::clicked,
this, [this](){
MoveFixedAction action;
MoveFixedDialog dialog{action, this};
if (dialog.exec() == QDialog::Accepted)
{
// TODO insert into model
emit changed();
}
});
}
ActionsContainerWidget::~ActionsContainerWidget() = default;
ActionsContainer *ActionsContainerWidget::actionsContainer() const
{
return m_actionsModel->actionsContainer();
}
void ActionsContainerWidget::setActionsContainer(ActionsContainer *actionsContainer)
{
m_actionsModel->setActionsContainer(actionsContainer);
}
void ActionsContainerWidget::actionDoubleClicked(const QModelIndex &index)
{
if (!index.isValid())
return;
auto action = m_actionsModel->getAction(index);
if (!action)
return;
if (auto ptr = std::get_if<MoveFixedAction>(action))
{
MoveFixedDialog dialog{*ptr, this};
if (dialog.exec() == QDialog::Accepted)
emit changed();
}
else if (auto ptr = std::get_if<ExecuteCodeAction>(action))
{
CodeActionDialog dialog{*ptr, this};
if (dialog.exec() == QDialog::Accepted)
emit changed();
}
else
QMessageBox::information(this, tr("Not implemented!"), tr("Not implemented!"));
}
void ActionsContainerWidget::actionsContextMenuRequested(const QPoint &pos)
{
const auto index = m_ui->listViewActions->indexAt(pos);
auto action = index.isValid() ? m_actionsModel->getAction(index) : nullptr;
QMenu menu{this};
menu.addAction(tr("&Edit Values"), this, [this,index](){ actionDoubleClicked(index); })->setEnabled(action);
menu.addSeparator();
menu.addAction(tr("C&ut"))->setEnabled(false);
menu.addAction(tr("&Copy"))->setEnabled(false);
menu.addAction(tr("&Paste"))->setEnabled(false);
menu.addSeparator();
menu.addAction(tr("&Delete"))->setEnabled(false);
menu.addSeparator();
menu.addAction(tr("Select &All"))->setEnabled(false);
menu.addSeparator();
menu.addAction(tr("C&lear"))->setEnabled(false);
menu.exec(m_ui->listViewActions->viewport()->mapToGlobal(pos));
}