125 lines
5.2 KiB
HTML
125 lines
5.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<title>Including files in stand-alone games</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Including files in stand-alone games</h3>
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<b><i>This functionality is only available in the Pro Edition of Game Maker.</i></b>
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<p>
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As has been indicated before, you can create stand-alone versions of your game.
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Sometimes your game will use additional files.
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For example you might want to include video files or text files that are used in the game. In some
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cases you want to add DLLs or images and sounds that are loaded during the running
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of the game. You can provide these together
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with the stand-alone executable but it is sometimes easier to include them
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in the file. In this way only one file needs to be distributed. Included
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files will default be exported when the game starts.
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<p>
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You can indicate the files you want to include in the executable in
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by choosing <b>Included Files</b> from the <b>Resources</b> menu. The following
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form will be shown:
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<p>
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<img src="images/form_include.jpg">
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<p>
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At the top of the form is a list of files to include.
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Use <b>Add</b> to add a new file to the list, <b>Change</b> to change
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a selected file, <b>Delete</b> to delete the selected file, and <b>Clear</b>
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to clear the complete list. When adding or changing an entry, the following form will pop up:
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<p>
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<img src="images/form_datafile.jpg">
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<p>
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Here you can indicate a number of properties. You can press the <b>Load</b> button to indicate
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which file must be included. You can change the <b>File Name</b> if you want to save the
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file under a different name than the original file name.
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<p>
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There are a number of options you can set. When you check <b>Store in the editable gmk file</b> the
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included file in not only added to the executable but also to the editable version of the game.
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The advantage is that you can e.g. send the editable version to somebody else and can be sure
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the file is still there. Also, you can remove the included file if you want or move it elsewhere
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without problems. The disadvantage is that the editable version of the game becomes larger and
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takes longer to load.
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<p>
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Checking the option <b>Free memory after export</b> means that after the file has been exported
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(when running the game) it will be removed from memory. If you want to be able to export it again
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later you should uncheck this option.
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If a file that is exported already exists it is normally not written. You can change this
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behavior by checking <b>Overwrite existing files</b>. Also, when the game is finished the
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files are normally not removed (unless they are in the temporary folder which is completely
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removed). You can change this by checking <b>Remove at game end</b>.
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<p>
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<b>A word of warning is in place here. If you are testing your game, the working directory
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of the game is the directory where the .gmk file is stored. If your include files are also
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stored here and you choose to remove them at the end of the game you might loose them
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alltogether! So better not store these files with the .gmk file but e.g. in a subfolder!</b>
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<p>
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Finally you can indicate to what folder the files are exported.
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There are four options here. In the
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default situation the files are exported in the folder where the stand-alone game is
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stored. This is also the working directory for the game. So the game can just use
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the file names to access them (no paths are required). This works well if the stand-alone
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is stored e.g. on the hard disk but will fail if it is stored on a read-only device,
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e.g. on a CD.
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<p>
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The second possibility is to indicate that the files must be exported into the temporary
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folder that is created during the running of the game. If you select this option you will
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need to provide the path to the temporary folder when you use the file name during the
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game. This path can be
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obtained using the built-in variable <tt>temp_directory</tt>. Don't forget to
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add the backslash in this case. So to e.g. play a video file you might type in
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the following piece of code:
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<p>
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<blockquote>
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<pre>
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{
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splash_show_video(temp_directory+'\movie.avi',<b>true</b>);
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}
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</pre>
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</blockquote>
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<p>
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Realize that this temporary folder is removed once the
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game is finished. So you e.g. cannot store save games or special information in this case.
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Only choose this option when you want the game to be run from a CD or when you do not
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write any files from within your game.
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<p>
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The third option is to indicate the folder to which the file must be exported yourself.
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If it does not exist it will be created. E.g. you could specify <tt>C:\MyGame</tt>. (Note
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that you need to provide a full patgh and that you should not include a backslash at the end.)
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This is only allowed when the game does not run in secure mode.
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<p>
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Finally, you can indicate not the export the file automatically. In this case you should
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use e.g. the function <tt>export_include_file(fname)</tt> to export it yourself when
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required.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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including files
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exporting files
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export directory
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data files
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adding files
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-->
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