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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>User Interaction</title>
<link href="style.css" rel="stylesheet" type="text/css">
</head>
<body background="images/back.gif">
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<h1>User interaction</h1>
There is no game without interaction with the user.
The standard way of doing this in <i>Game Maker</i> is to put actions
in mouse or keyboard events. But sometimes you need more control.
From within a piece of code you can check whether certain keys on
the keyboard are pressed and you can check for the position of the
mouse and whether its buttons are pressed. Normally you check these
aspects in the step event of some controller object and take
action accordingly.
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<P>
Information on user interaction can be found in the following pages:
<P>
<p>
<blockquote>
<a href="404_01_keyboard.html">The Keyboard</a><br>
<a href="404_02_mouse.html">The Mouse</a><br>
<a href="404_03_joystick.html">The Joystick</a><br>
</blockquote>
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</body>
</html>