2022-01-15 01:52:55 +01:00
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#pragma once
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2026-11-14 15:41:14 +01:00
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#include <vector>
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2022-01-15 01:52:55 +01:00
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#include <QOpenGLFunctions>
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2026-11-14 15:41:14 +01:00
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#include <QOpenGLVertexArrayObject>
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#include <QWindow>
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2022-01-15 01:52:55 +01:00
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class QOpenGLContext;
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class QOpenGLShaderProgram;
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2026-11-14 15:41:14 +01:00
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struct GameScene;
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2022-01-15 01:52:55 +01:00
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struct ProjectContainer;
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2022-01-15 08:57:28 +01:00
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class GlGameWindow : public QWindow, protected QOpenGLFunctions
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2022-01-15 01:52:55 +01:00
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{
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Q_OBJECT
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public:
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2026-11-14 15:41:14 +01:00
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explicit GlGameWindow(const ProjectContainer &project, const GameScene &scene, QWindow *parent = nullptr);
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~GlGameWindow() override;
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2022-01-15 01:52:55 +01:00
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void renderNow();
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protected:
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bool event(QEvent *event) override;
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void keyPressEvent(QKeyEvent *event) override;
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void exposeEvent(QExposeEvent *event) override;
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private:
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2026-11-14 15:41:14 +01:00
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bool initialize();
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void releaseResources();
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2022-01-15 01:52:55 +01:00
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const ProjectContainer &m_project;
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2026-11-14 15:41:14 +01:00
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const GameScene &m_scene;
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2022-01-15 01:52:55 +01:00
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QOpenGLContext *m_context{};
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QOpenGLShaderProgram *m_program{};
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2026-11-14 15:41:14 +01:00
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QOpenGLVertexArrayObject m_vao;
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GLuint m_vertexBuffer{};
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std::vector<GLuint> m_textures;
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2022-01-15 01:52:55 +01:00
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};
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