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QtGameMaker/src/engine/glgamewindow.h
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#pragma once
#include <vector>
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#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
#include <QWindow>
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class QOpenGLContext;
class QOpenGLShaderProgram;
struct GameScene;
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struct ProjectContainer;
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class GlGameWindow : public QWindow, protected QOpenGLFunctions
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{
Q_OBJECT
public:
explicit GlGameWindow(const ProjectContainer &project, const GameScene &scene, QWindow *parent = nullptr);
~GlGameWindow() override;
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void renderNow();
protected:
bool event(QEvent *event) override;
void keyPressEvent(QKeyEvent *event) override;
void exposeEvent(QExposeEvent *event) override;
private:
bool initialize();
void releaseResources();
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const ProjectContainer &m_project;
const GameScene &m_scene;
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QOpenGLContext *m_context{};
QOpenGLShaderProgram *m_program{};
QOpenGLVertexArrayObject m_vao;
GLuint m_vertexBuffer{};
std::vector<GLuint> m_textures;
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};