Esc closes game
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@ -138,14 +138,17 @@ void GlGameWindow::keyPressEvent(QKeyEvent *event)
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{
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QWindow::keyPressEvent(event);
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qDebug() << (event->key() == Qt::Key_Escape);
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switch (event->key())
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{
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case Qt::Key_Escape:
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close();
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break;
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}
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}
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void GlGameWindow::keyReleaseEvent(QKeyEvent *event)
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{
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QWindow::keyReleaseEvent(event);
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qDebug() << (event->key() == Qt::Key_Escape);
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}
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void GlGameWindow::exposeEvent(QExposeEvent *event)
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@ -1,5 +1,7 @@
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#include "vulkangamewindow.h"
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#include <QKeyEvent>
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#include "vulkangamerenderer.h"
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VulkanGameWindow::VulkanGameWindow(const ProjectContainer &project, const float &rotation, QWindow *parent) :
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@ -18,3 +20,20 @@ QVulkanWindowRenderer *VulkanGameWindow::createRenderer()
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{
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return new VulkanGameRenderer{m_project, m_rotation, this, true}; // try MSAA, when available
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}
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void VulkanGameWindow::keyPressEvent(QKeyEvent *event)
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{
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QVulkanWindow::keyPressEvent(event);
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switch (event->key())
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{
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case Qt::Key_Escape:
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close();
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break;
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}
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}
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void VulkanGameWindow::keyReleaseEvent(QKeyEvent *event)
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{
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QVulkanWindow::keyReleaseEvent(event);
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}
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@ -12,6 +12,10 @@ public:
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QVulkanWindowRenderer *createRenderer() override;
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protected:
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void keyPressEvent(QKeyEvent *event) override;
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void keyReleaseEvent(QKeyEvent *event) override;
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private:
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const ProjectContainer &m_project;
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const float &m_rotation;
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