Implemented object selection widgets in action dialogs

This commit is contained in:
feedc0de committed 2024-01-14 15:31:47 +01:00
1 parent 4046a5c044
commit 97a9da4030
41 files changed
+1283 -228

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@@ -3,13 +3,23 @@
#include <QPushButton>
MoveTowardsDialog::MoveTowardsDialog(MoveTowardsAction &action, QWidget *parent) :
MoveTowardsDialog::MoveTowardsDialog(MoveTowardsAction &action, ProjectTreeModel *projectModel, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::MoveTowardsDialog>()},
m_action{action}
{
m_ui->setupUi(this);
{
QSizePolicy sp_retain = m_ui->widgetObject->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_ui->widgetObject->setSizePolicy(sp_retain);
}
m_ui->widgetObject->setProjectModel(projectModel);
m_ui->widgetObject->setEmptySelectionText(tr("self"));
m_ui->widgetObject->setShowClearObjectAction(false);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))