Huge cleanups and added open gl window
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@@ -0,0 +1,35 @@
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#include "createspritedialog.h"
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#include "ui_createspritedialog.h"
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#include <QPushButton>
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CreateSpriteDialog::CreateSpriteDialog(QWidget *parent) :
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QDialog{parent},
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m_ui{std::make_unique<Ui::CreateSpriteDialog>()}
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{
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m_ui->setupUi(this);
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#ifdef Q_OS_LINUX
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setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
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#endif
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setWindowFlag(Qt::WindowCloseButtonHint);
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
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button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
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button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
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}
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CreateSpriteDialog::CreateSpriteDialog(const QSize &size, QWidget *parent) :
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CreateSpriteDialog{parent}
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{
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m_ui->spinBoxWidth->setValue(size.width());
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m_ui->spinBoxHeight->setValue(size.height());
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}
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CreateSpriteDialog::~CreateSpriteDialog() = default;
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QSize CreateSpriteDialog::spriteSize() const
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{
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return QSize{m_ui->spinBoxWidth->value(), m_ui->spinBoxHeight->value()};
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}
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