Huge cleanups and added open gl window
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525 files changed
+1320
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@@ -0,0 +1,111 @@
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#include "globalgamesettingsdialog.h"
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#include "ui_globalgamesettingsdialog.h"
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#include <QPushButton>
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#include <QMessageBox>
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GlobalGameSettingsDialog::GlobalGameSettingsDialog(QWidget *parent) :
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QDialog{parent},
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m_ui{std::make_unique<Ui::GlobalGameSettingsDialog>()}
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{
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m_ui->setupUi(this);
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#ifdef Q_OS_LINUX
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setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
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#endif
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setWindowFlag(Qt::WindowCloseButtonHint);
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updateTitle();
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
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button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
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button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
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connect(m_ui->checkBoxFullscreen, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->radioButtonFixedScale, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->radioButtonKeepAspectRatio, &QRadioButton::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->radioButtonFullScale, &QRadioButton::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxInterpolateColors, &QRadioButton::toggled,
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this, &GlobalGameSettingsDialog::changed);
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// TODO toolButtonColorOutside
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connect(m_ui->checkBoxAllowResize, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxAlwaysOntop, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxNoBorder, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxNoWindowButtons, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxDisplayCursor, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxFreezeOnFocusLost, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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connect(m_ui->checkBoxDisableScreensavers, &QCheckBox::toggled,
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this, &GlobalGameSettingsDialog::changed);
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}
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GlobalGameSettingsDialog::~GlobalGameSettingsDialog() = default;
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void GlobalGameSettingsDialog::accept()
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{
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if (!m_unsavedChanges)
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{
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QDialog::reject();
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return;
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}
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// TODO
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QDialog::accept();
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}
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void GlobalGameSettingsDialog::reject()
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{
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if (!m_unsavedChanges)
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{
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QDialog::reject();
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return;
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}
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const auto result = QMessageBox::warning(
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this,
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tr("The Global Game Settings has been modified."),
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tr("Do you want to save your changes?"),
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QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel,
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QMessageBox::Save
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);
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switch (result)
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{
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case QMessageBox::Save:
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accept();
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return;
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case QMessageBox::Discard:
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QDialog::reject();
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return;
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case QMessageBox::Cancel:
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return;
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default:
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qWarning() << "unexpected dialog result" << result;
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}
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}
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void GlobalGameSettingsDialog::changed()
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{
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if (!m_unsavedChanges)
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{
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m_unsavedChanges = true;
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updateTitle();
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}
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}
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void GlobalGameSettingsDialog::updateTitle()
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{
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setWindowTitle(tr("Global Game Settings%0")
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.arg(m_unsavedChanges ? tr("*") : QString{})
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);
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}
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