Huge cleanups and added open gl window
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#include "userdefinedconstantsdialog.h"
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#include "ui_userdefinedconstantsdialog.h"
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#include <QDebug>
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#include <QMessageBox>
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#include "projectcontainer.h"
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#include "models/constantsmodel.h"
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UserDefinedConstantsDialog::UserDefinedConstantsDialog(ProjectContainer &project, QWidget *parent) :
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QDialog{parent},
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m_ui{std::make_unique<Ui::UserDefinedConstantsDialog>()},
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m_project{project},
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m_model{std::make_unique<ConstantsModel>(m_project, this)}
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{
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m_ui->setupUi(this);
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
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button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
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if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
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button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
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m_ui->treeView->setModel(m_model.get());
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connect(m_ui->pushButtonInsert, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::insertConstant);
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connect(m_ui->pushButtonAdd, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::addConstant);
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connect(m_ui->pushButtonDelete, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::deleteConstant);
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connect(m_ui->pushButtonClear, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::clearConstants);
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connect(m_ui->pushButtonUp, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::moveConstantUp);
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connect(m_ui->pushButtonDown, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::moveConstantDown);
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connect(m_ui->pushButtonSort, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::sortConstants);
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connect(m_ui->pushButtonLoad, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::loadConstant);
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connect(m_ui->pushButtonSave, &QAbstractButton::clicked,
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this, &UserDefinedConstantsDialog::saveConstant);
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}
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UserDefinedConstantsDialog::~UserDefinedConstantsDialog() = default;
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void UserDefinedConstantsDialog::insertConstant()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::addConstant()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::deleteConstant()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::clearConstants()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::moveConstantUp()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::moveConstantDown()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::sortConstants()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::loadConstant()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void UserDefinedConstantsDialog::saveConstant()
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{
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QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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