#include "createspritedialog.h" #include "ui_createspritedialog.h" #include CreateSpriteDialog::CreateSpriteDialog(QWidget *parent) : QDialog{parent}, m_ui{std::make_unique()} { m_ui->setupUi(this); #ifdef Q_OS_LINUX setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window); #endif setWindowFlag(Qt::WindowCloseButtonHint); if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok)) button->setIcon(QIcon{":/qtgameengine/icons/ok.png"}); if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel)) button->setIcon(QIcon{":/qtgameengine/icons/delete.png"}); } CreateSpriteDialog::CreateSpriteDialog(const QSize &size, QWidget *parent) : CreateSpriteDialog{parent} { m_ui->spinBoxWidth->setValue(size.width()); m_ui->spinBoxHeight->setValue(size.height()); } CreateSpriteDialog::~CreateSpriteDialog() = default; QSize CreateSpriteDialog::spriteSize() const { return QSize{m_ui->spinBoxWidth->value(), m_ui->spinBoxHeight->value()}; }