Files
QtGameMaker/dialogs/editspritedialog.cpp
T
2022-01-09 21:07:41 +01:00

52 lines
1.4 KiB
C++

#include "editspritedialog.h"
#include "ui_editspritedialog.h"
#include "projectcontainer.h"
#include "spritesmodel.h"
#include "createspritedialog.h"
#include "imageeditordialog.h"
EditSpriteDialog::EditSpriteDialog(Sprite &sprite, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::EditSpriteDialog>()},
m_sprite{sprite},
m_model{std::make_unique<SpritesModel>(this)}
{
m_ui->setupUi(this);
setWindowFlags(windowFlags()
& ~Qt::Dialog
| Qt::Window
| Qt::WindowMinimizeButtonHint
| Qt::WindowMaximizeButtonHint
| Qt::WindowCloseButtonHint);
setWindowTitle(tr("Sprite editor - %0").arg(m_sprite.name));
m_ui->actionNew->setShortcut(QKeySequence::New);
m_ui->actionCreateFromFile->setShortcut(QKeySequence::Open);
m_ui->actionSaveAsPngFile->setShortcut(QKeySequence::Save);
m_ui->listView->setModel(m_model.get());
connect(m_ui->actionNew, &QAction::triggered, this, &EditSpriteDialog::newSprite);
connect(m_ui->listView, &QListView::doubleClicked, this, &EditSpriteDialog::doubleClicked);
}
EditSpriteDialog::~EditSpriteDialog() = default;
void EditSpriteDialog::newSprite()
{
CreateSpriteDialog dialog{this};
if (dialog.exec() == QDialog::Accepted)
{
}
}
void EditSpriteDialog::doubleClicked(const QModelIndex &index)
{
ImageEditorDialog{this}.exec();
}