Files
QtGameMaker/dialogs/globalgamesettingsdialog.cpp
T

112 lines
3.4 KiB
C++

#include "globalgamesettingsdialog.h"
#include "ui_globalgamesettingsdialog.h"
#include <QPushButton>
#include <QMessageBox>
GlobalGameSettingsDialog::GlobalGameSettingsDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::GlobalGameSettingsDialog>()}
{
m_ui->setupUi(this);
#ifdef Q_OS_LINUX
setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
#endif
setWindowFlag(Qt::WindowCloseButtonHint);
updateTitle();
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
connect(m_ui->checkBoxFullscreen, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->radioButtonFixedScale, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->radioButtonKeepAspectRatio, &QRadioButton::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->radioButtonFullScale, &QRadioButton::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxInterpolateColors, &QRadioButton::toggled,
this, &GlobalGameSettingsDialog::changed);
// TODO toolButtonColorOutside
connect(m_ui->checkBoxAllowResize, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxAlwaysOntop, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxNoBorder, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxNoWindowButtons, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxDisplayCursor, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxFreezeOnFocusLost, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
connect(m_ui->checkBoxDisableScreensavers, &QCheckBox::toggled,
this, &GlobalGameSettingsDialog::changed);
}
GlobalGameSettingsDialog::~GlobalGameSettingsDialog() = default;
void GlobalGameSettingsDialog::accept()
{
if (!m_unsavedChanges)
{
QDialog::reject();
return;
}
// TODO
QDialog::accept();
}
void GlobalGameSettingsDialog::reject()
{
if (!m_unsavedChanges)
{
QDialog::reject();
return;
}
const auto result = QMessageBox::warning(
this,
tr("The Global Game Settings has been modified."),
tr("Do you want to save your changes?"),
QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel,
QMessageBox::Save
);
switch (result)
{
case QMessageBox::Save:
accept();
return;
case QMessageBox::Discard:
QDialog::reject();
return;
case QMessageBox::Cancel:
return;
default:
qWarning() << "unexpected dialog result" << result;
}
}
void GlobalGameSettingsDialog::changed()
{
if (!m_unsavedChanges)
{
m_unsavedChanges = true;
updateTitle();
}
}
void GlobalGameSettingsDialog::updateTitle()
{
setWindowTitle(tr("Global Game Settings%0")
.arg(m_unsavedChanges ? tr("*") : QString{})
);
}