Files
QtGameMaker/models/objecteventsmodel.h
T

32 lines
1.1 KiB
C++

#pragma once
#include <QAbstractListModel>
#include <map>
#include "projectcontainer.h"
class ObjectEventsModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit ObjectEventsModel(Object::events_container_t &events, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent) const override;
QVariant data(const QModelIndex &index, int role) const override;
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex{}) override;
bool addEvent(Object::EventType eventType);
bool changeEvent(Object::EventType eventType, Object::EventType newEventType);
bool removeEvent(Object::EventType eventType);
std::pair<const Object::EventType, ActionsContainer> *getEvent(const QModelIndex &index);
const std::pair<const Object::EventType, ActionsContainer> *getEvent(const QModelIndex &index) const;
std::pair<const Object::EventType, ActionsContainer> *getEvent(int row);
const std::pair<const Object::EventType, ActionsContainer> *getEvent(int row) const;
private:
Object::events_container_t &m_events;
};