Files
QtGameMaker/src/editor/widgets/roomeditwidget.cpp
T

113 lines
2.6 KiB
C++

#include "roomeditwidget.h"
#include <QDebug>
#include <QPainter>
#include <QPaintEvent>
#include <QMouseEvent>
RoomEditWidget::RoomEditWidget(QWidget *parent) :
QWidget{parent}
{
setBackgroundRole(QPalette::Light);
setMouseTracking(true);
setFixedSize(640, 480);
}
void RoomEditWidget::setSnapX(int snapX)
{
if (m_snapX == snapX)
return;
emit snapXChanged(m_snapX = snapX);
update();
}
void RoomEditWidget::setSnapY(int snapY)
{
if (m_snapY == snapY)
return;
emit snapYChanged(m_snapY = snapY);
update();
}
void RoomEditWidget::setGridEnabled(bool gridEnabled)
{
if (m_gridEnabled == gridEnabled)
return;
emit gridEnabledChanged(m_gridEnabled = gridEnabled);
update();
}
void RoomEditWidget::setIsometricGrid(bool isometricGrid)
{
if (m_isometricGrid == isometricGrid)
return;
emit isometricGridChanged(m_isometricGrid = isometricGrid);
update();
}
void RoomEditWidget::setGridRole(QPalette::ColorRole gridRole)
{
if (gridRole == m_gridRole)
return;
m_gridRole = gridRole;
update();
}
void RoomEditWidget::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event)
if (m_gridEnabled)
{
if (!m_gridBrush || m_gridBrush->snapX != m_snapX || m_gridBrush->snapY != m_snapY)
{
QPixmap pixmap{m_snapX, m_snapY};
{
QPainter painter{&pixmap};
painter.setPen(palette().color(m_gridRole));
painter.drawLine(0, 0, m_snapX, 0);
painter.drawLine(0, 0, 0, m_snapY);
painter.fillRect(1, 1, m_snapX - 1, m_snapY - 1, palette().color(backgroundRole()));
}
m_gridBrush = GridBrush {
.snapX = m_snapX,
.snapY = m_snapY,
.brush = QBrush{std:: move(pixmap)}
};
}
}
else
m_gridBrush = std::nullopt;
QPainter painter{this};
painter.fillRect(rect(), m_gridBrush ? m_gridBrush->brush : palette().color(backgroundRole()));
}
void RoomEditWidget::mousePressEvent(QMouseEvent *event)
{
QWidget::mousePressEvent(event);
}
void RoomEditWidget::mouseReleaseEvent(QMouseEvent *event)
{
QWidget::mouseReleaseEvent(event);
}
void RoomEditWidget::mouseMoveEvent(QMouseEvent *event)
{
QWidget::mouseMoveEvent(event);
emit cursorMoved(snapPoint(event->pos()));
}
QPoint RoomEditWidget::snapPoint(const QPoint &point) const
{
return QPoint{
m_snapX > 1 ? ((point.x() + (m_snapX / 2)) / m_snapX * m_snapX) : point.x(),
m_snapY > 1 ? ((point.y() + (m_snapY / 2)) / m_snapY * m_snapY) : point.y(),
};
}