Files
QtGameMaker/src/editor/dialogs/backgroundpropertiesdialog.h
T

46 lines
906 B
C++

#pragma once
#include <QDialog>
#include <QString>
#include <memory>
namespace Ui { class BackgroundPropertiesDialog; }
struct Background;
class ProjectTreeModel;
class MainWindow;
class BackgroundPropertiesDialog : public QDialog
{
Q_OBJECT
public:
explicit BackgroundPropertiesDialog(Background &background, ProjectTreeModel &projectModel, MainWindow &mainWindow);
~BackgroundPropertiesDialog();
void accept() override;
void reject() override;
private slots:
void loadBackground();
void saveBackground();
void editBackground();
void changed();
void backgroundNameChanged(const Background &background);
private:
void updateTitle();
void updateSpriteInfo();
const std::unique_ptr<Ui::BackgroundPropertiesDialog> m_ui;
Background &m_background;
ProjectTreeModel &m_projectModel;
bool m_unsavedChanges{};
QPixmap m_pixmap;
};