Files
QtGameMaker/src/editor/widgets/drawingcanvaswidget.cpp
T

223 lines
5.0 KiB
C++

#include "drawingcanvaswidget.h"
#include <QPixmap>
#include <QPainter>
#include <QMouseEvent>
#include <QQueue>
#include <QDebug>
DrawingCanvasWidget::DrawingCanvasWidget(QWidget *parent) :
QWidget{parent}
{
setMouseTracking(true);
}
void DrawingCanvasWidget::setMode(Mode mode)
{
qDebug() << mode;
if (m_mode != mode)
emit modeChanged(m_mode = mode);
// TODO cursor
}
QPixmap DrawingCanvasWidget::pixmap() const
{
return QPixmap::fromImage(m_image);
}
void DrawingCanvasWidget::setPixmap(const QPixmap &pixmap)
{
m_image = pixmap.toImage();
setFixedSize(m_image.size() * m_zoom);
update();
}
void DrawingCanvasWidget::setScale(float zoom)
{
if (m_zoom == zoom)
return;
emit zoomChanged(m_zoom = zoom);
setFixedSize(m_image.size() * m_zoom);
update();
}
void DrawingCanvasWidget::setLeftButtonColor(const QColor &leftButtonColor)
{
if (m_leftButtonColor == leftButtonColor)
return;
emit leftButtonColorChanged(m_leftButtonColor = leftButtonColor);
}
void DrawingCanvasWidget::setRightButtonColor(const QColor &rightButtonColor)
{
if (m_rightButtonColor == rightButtonColor)
return;
emit rightButtonColorChanged(m_rightButtonColor = rightButtonColor);
}
void DrawingCanvasWidget::paintEvent(QPaintEvent *ev)
{
QWidget::paintEvent(ev);
QBrush brush;
{
QPixmap pixmap{32, 32};
{
QPainter painter{&pixmap};
painter.setPen(Qt::NoPen);
painter.setBrush(Qt::gray);
painter.drawRect(0, 0, 16, 16);
painter.drawRect(16, 16, 16, 16);
painter.setBrush(Qt::white);
painter.drawRect(0, 16, 16, 16);
painter.drawRect(16, 0, 16, 16);
}
brush.setTexture(std::move(pixmap));
}
QPainter painter{this};
painter.setPen(Qt::NoPen);
painter.setBrush(std::move(brush));
painter.drawRect(rect());
painter.drawImage(rect(), m_image);
}
void DrawingCanvasWidget::mousePressEvent(QMouseEvent *event)
{
QWidget::mousePressEvent(event);
QPoint zoomdPos(
std::round(event->pos().x() / m_zoom),
std::round(event->pos().y() / m_zoom)
);
auto left = event->button() == Qt::LeftButton;
switch (event->button())
{
case Qt::LeftButton:
case Qt::RightButton:
{
switch (m_mode)
{
case Mode::Draw:
m_currentlyDrawing = left;
setPixel(zoomdPos, left);
break;
case Mode::Spray:
break;
case Mode::Erase:
break;
case Mode::Pick:
break;
case Mode::Line:
break;
case Mode::Polygon:
break;
case Mode::Rectangle:
break;
case Mode::Ellipse:
break;
case Mode::RoundedRectangle:
break;
case Mode::SelectRegion:
break;
case Mode::SelectWand:
break;
case Mode::SelectSpray:
break;
case Mode::Text:
break;
case Mode::Fill:
floodFill(zoomdPos, left);
break;
case Mode::Replace:
break;
};
break;
}
default:;
}
}
void DrawingCanvasWidget::mouseReleaseEvent(QMouseEvent *event)
{
QWidget::mouseReleaseEvent(event);
switch (event->button())
{
case Qt::LeftButton:
case Qt::RightButton:
{
m_currentlyDrawing = std::nullopt;
break;
}
default:;
}
}
void DrawingCanvasWidget::mouseMoveEvent(QMouseEvent *event)
{
QWidget::mouseMoveEvent(event);
QPoint zoomdPos(
std::round(event->pos().x() / m_zoom),
std::round(event->pos().y() / m_zoom)
);
emit cursorMoved(zoomdPos);
if (m_currentlyDrawing)
setPixel(zoomdPos, *m_currentlyDrawing);
}
void DrawingCanvasWidget::setPixel(QPoint pos, bool leftColor)
{
if (!m_image.rect().contains(pos))
return;
m_image.setPixelColor(pos.x(), pos.y(), leftColor ? m_leftButtonColor : m_rightButtonColor);
repaint();
emit changed();
}
void DrawingCanvasWidget::floodFill(QPoint pos, bool leftColor)
{
if (!m_image.rect().contains(pos))
return;
const QColor targetColor = m_image.pixelColor(pos);
const QColor replacementColor = leftColor ? m_leftButtonColor : m_rightButtonColor;
if (targetColor == replacementColor)
return;
QQueue<QPoint> queue;
queue.enqueue(pos);
while (!queue.isEmpty())
{
QPoint p = queue.dequeue();
if (m_image.pixelColor(p) != targetColor)
continue;
m_image.setPixelColor(p, replacementColor);
if (p.x() > 0)
queue.enqueue(QPoint(p.x() - 1, p.y()));
if (p.x() < m_image.width() - 1)
queue.enqueue(QPoint(p.x() + 1, p.y()));
if (p.y() > 0)
queue.enqueue(QPoint(p.x(), p.y() - 1));
if (p.y() < m_image.height() - 1)
queue.enqueue(QPoint(p.x(), p.y() + 1));
}
repaint();
emit changed();
}