50 lines
896 B
C++
50 lines
896 B
C++
#pragma once
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#include <QDialog>
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#include <QString>
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#include <QSoundEffect>
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#include <memory>
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namespace Ui { class SoundPropertiesDialog; }
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struct Sound;
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class ProjectTreeModel;
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class MainWindow;
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class SoundPropertiesDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit SoundPropertiesDialog(Sound &sound, ProjectTreeModel &projectModel, MainWindow &mainWindow);
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~SoundPropertiesDialog();
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void accept() override;
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void reject() override;
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private slots:
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void loadSound();
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void saveSound();
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void playSound();
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void stopSound();
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void editSound();
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void changed();
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void soundNameChanged(const Sound &sound);
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private:
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void updateTitle();
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const std::unique_ptr<Ui::SoundPropertiesDialog> m_ui;
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Sound &m_sound;
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ProjectTreeModel &m_projectModel;
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bool m_unsavedChanges{};
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QString m_path;
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QSoundEffect m_soundEffect;
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};
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