Files
QtGameMaker/dialogs/fontpropertiesdialog.h
T

43 lines
786 B
C++

#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class FontPropertiesDialog; }
struct Font;
class ProjectTreeModel;
class FontPropertiesDialog : public QDialog
{
Q_OBJECT
public:
explicit FontPropertiesDialog(Font &font, ProjectTreeModel &projectModel, QWidget *parent = nullptr);
~FontPropertiesDialog();
void accept() override;
void reject() override;
private slots:
void normalRange();
void digitsRange();
void allRange();
void lettersRange();
void changed();
void fontNameChanged(const Font &font);
private:
void updateTitle();
QFont currentFont() const;
const std::unique_ptr<Ui::FontPropertiesDialog> m_ui;
Font &m_font;
ProjectTreeModel &m_projectModel;
bool m_unsavedChanges{};
};