Files
QtGameMaker/dialogs/scriptpropertiesdialog.cpp
T

71 lines
1.8 KiB
C++

#include "scriptpropertiesdialog.h"
#include "ui_codeeditordialog.h"
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QDebug>
#include "projectcontainer.h"
#include "projecttreemodel.h"
ScriptPropertiesDialog::ScriptPropertiesDialog(Script &script, ProjectTreeModel &projectModel, QWidget *parent) :
CodeEditorDialog{tr("Script Properties: %0").arg(script.name), parent},
m_script{script},
m_projectModel{projectModel},
m_lineEditName{new QLineEdit{this}}
{
{
auto label = new QLabel{tr("Name:"), this};
label->setBuddy(m_lineEditName);
addToolbarWidget(label);
}
m_lineEditName->setMaximumWidth(100);
addToolbarWidget(m_lineEditName);
m_lineEditName->setText(m_script.name);
setScript(m_script.script);
connect(&m_projectModel, &ProjectTreeModel::scriptNameChanged,
this, &ScriptPropertiesDialog::scriptNameChanged);
connect(m_lineEditName, &QLineEdit::textChanged,
this, &ScriptPropertiesDialog::changed);
}
void ScriptPropertiesDialog::accept()
{
if (!m_unsavedChanges)
{
QDialog::reject();
return;
}
if (m_script.name != m_lineEditName->text())
{
if (!m_projectModel.rename<Script>(m_script, m_lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Script failed!"), tr("Renaming Script failed!"));
return;
}
}
m_script.script = script();
CodeEditorDialog::accept();
}
void ScriptPropertiesDialog::scriptNameChanged(const Script &script)
{
if (&script != &m_script)
return;
setTitle(tr("Script Properties: %0").arg(script.name));
{
QSignalBlocker blocker{m_lineEditName};
m_lineEditName->setText(script.name);
}
}