Files
QtGameMaker/dialogs/imageeditordialog.h
T

37 lines
651 B
C++

#pragma once
#include <QDialog>
#include <QPixmap>
#include <QString>
#include <memory>
namespace Ui { class ImageEditorDialog; }
class ImageEditorDialog : public QDialog
{
Q_OBJECT
public:
explicit ImageEditorDialog(const QPixmap &pixmap, const QString &title, QWidget *parent = nullptr);
~ImageEditorDialog();
const QPixmap &pixmap() const { return m_pixmap; }
void accept() override;
void reject() override;
private slots:
void changed();
private:
void updateTitle();
const std::unique_ptr<Ui::ImageEditorDialog> m_ui;
QPixmap m_pixmap;
const QString m_title;
bool m_unsavedChanges{};
};