Files
QtGameMaker/dialogs/createspritedialog.cpp
T

36 lines
1.0 KiB
C++

#include "createspritedialog.h"
#include "ui_createspritedialog.h"
#include <QPushButton>
CreateSpriteDialog::CreateSpriteDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::CreateSpriteDialog>()}
{
m_ui->setupUi(this);
#ifdef Q_OS_LINUX
setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
#endif
setWindowFlag(Qt::WindowCloseButtonHint);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
}
CreateSpriteDialog::CreateSpriteDialog(const QSize &size, QWidget *parent) :
CreateSpriteDialog{parent}
{
m_ui->spinBoxWidth->setValue(size.width());
m_ui->spinBoxHeight->setValue(size.height());
}
CreateSpriteDialog::~CreateSpriteDialog() = default;
QSize CreateSpriteDialog::spriteSize() const
{
return QSize{m_ui->spinBoxWidth->value(), m_ui->spinBoxHeight->value()};
}