Files
QtGameMaker/dialogs/triggersdialog.h
T

35 lines
589 B
C++

#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class TriggersDialog; }
struct ProjectContainer;
class TriggersModel;
class TriggersDialog : public QDialog
{
Q_OBJECT
public:
explicit TriggersDialog(ProjectContainer &project, QWidget *parent = nullptr);
~TriggersDialog();
private slots:
void add();
void delete_();
void load();
void save();
void clear();
void openCodeEditor();
private:
const std::unique_ptr<Ui::TriggersDialog> m_ui;
ProjectContainer &m_project;
const std::unique_ptr<TriggersModel> m_model;
};