96 lines
3.9 KiB
HTML
96 lines
3.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>So you want to create your own computer games</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h1>So you want to create your own computer games</h1>
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<p>
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Playing computer games is fun. But it is actually more fun to design your own computer
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games and let other people play them. In the past, creating computer games was not easy.
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Commercial computer games you buy nowadays typically take one or two years of
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development with teams of anywhere between 10 and 50 people. Budgets easily reach
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millions of dollars. And all these people are highly experienced: programmers,
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art designers, sound technicians, etc.
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</p>
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<p>
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But <i>Game Maker</i> has changed this. With <i>Game Maker</i> you can
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create your own computer games quickly without the need to learn a
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programming language.
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Of course you should not expect to create your
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own <i>Halo 4</i> or <i>Virtua Tennis</i> within a few weeks. But that is
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also not necessary. The joy of playing a game is not related to its complexity.
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Simpler games, like <i>Tetris</i>, <i>Bejeweled</i>,
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<i>Space Invaders</i>, etc. are a lot of fun to play and a lot easier to create.
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</p>
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<p>
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<i>Game Maker</i> offers an intuitive and easy to use drag-and-drop interface
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that allows you to create
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your own games very quickly. You can import and create images, sprites
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(animated images) and sounds and use them. <i>Game Maker</i> is bundled with
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a considerable collection of such resources to get you started.
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You can easily define the objects
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in your game and indicate their behavior, and you can define appealing
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rooms (levels) in which the game takes place. And if
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you want full control there is actually an easy-to-use programming language
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built into <i>Game Maker</i> that gives you full control over what is happening in your game.
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</p>
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<p>
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<i>Game Maker</i> focuses on two-dimensional games. So it is not
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meant to create 3D worlds like <i>Quake</i>, even though there is some
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limited functionality for 3D graphics.
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But don’t let this put you down. Many great games use two-dimensional
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sprite technology, even though they look very 3-dimensional. And designing
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two-dimensional games is a lot easier and faster.
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</p>
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<p>
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<i>Game Maker</i> comes in two editions, the Lite Edition and the Pro Edition.
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The Lite Edition can be used free of charge but it is limited in its functionality
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and will display popup messages. You can though freely distribute
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the games you create with it; you can even sell them if you like.
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See the enclosed license agreement for more details.
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You are strongly encouraged to upgrade your copy of <i>Game Maker</i> to the Pro Edition.
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It will considerably extend the functionality of <i>Game Maker</i>
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and it will remove the logo when running games.
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This will also support the further development of <i>Game Maker</i>.
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For more information on upgrading see the <A HREF="103_00_pro.html">Pro Edition</A> page.
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</p>
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<p>
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This help file will tell you the most important things you need to know about <i>Game Maker</i>
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and how you can create your own games with it. Please realize that,
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even with a program like <i>Game Maker</i>, designing computer games
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is not completely effortless. There are too many aspects that are important:
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game play, graphics, sounds, user interaction, etc. Start with easy
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examples and you will realize that creating games is great fun.
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Also check the web site
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</p>
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<p>
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<a href="http://www.yoyogames.com/" target="_blank">http://www.yoyogames.com/</a>
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</p>
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<p>
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for lots of examples, tutorials, ideas, and links to other sites and forums.
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And soon you will become a master game maker yourself. Enjoy.
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</p>
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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introduction
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creating games
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website
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--> |