52 lines
1.6 KiB
HTML
52 lines
1.6 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<title>Sound and music</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h1>Sounds and music</h1>
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Most games have certain sound effects and some background music. Many useful
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sound effects can be found on the <i>Game Maker</i> website. Many more can be
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found on other places on the web.
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<p>
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To create a sound resource in your game, use the item <b>Create Sound</b> in
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the <b>Resources</b> menu or use the corresponding button on the toolbar.
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The following form will pop up.
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<p>
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<img src="images/form_sound.jpg">
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<p>
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To load a sound, press the button labeled <b>Load Sound</b>.
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A file selector dialog pops up in which you can select the sound file.
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There are two types of sound files, wave files and midi files.
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Wave files are used for short sound effects. They use a lot of memory
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but play instantaneously. Use these for all the sound effects in your game.
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Midi files describe music in a different way. As a result they use a lot
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less memory, but they are limited to instrumental background music.
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Also, default only one midi sound can play at any time.
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<p>
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Once you load a music file you can listen
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to the sound using the play button. There is also a button <b>Save Sound</b>
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to save the current sound to a file. This button is not really required
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but you might need it if you lost the original sound.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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adding sounds
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creating sounds
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sounds
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music
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midi files
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wave files
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saving sounds
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--> |