61 lines
2.0 KiB
HTML
61 lines
2.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<title>More about rooms</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h1>More about rooms</h1>
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Rooms in <i>Game Maker</i> have many options. Before we only treated the
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most important ones. In this chapter we will discuss the other options. When
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you open the room form in advanced mode it looks as follows:
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<p>
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<img src="images/form_room_advanced.jpg">
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<p>
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As you will see, some new buttons have been added to the toolbar. There are
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buttons to sort the instances horizontally or vertically. This is useful
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when instance partially overlap. (When adding tiles these buttons and the
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others work on the tiles rather than the instances.) Also there are buttons
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to lock all instances or unlock all instances. Locked instances cannot be
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moved or deleted. This protects you against incidentally removing instances.
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(However, when using the toolbar buttons to delete or shift
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all instances, also the locked ones are deleted or shifted.)
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Using the right mouse button menu (hold <Ctrl> and right click on an
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instance) you can also lock or unlock individual instances.
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<p>
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Finally, you can indicate that you want to use an isometric grid. This is
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very useful when creating isometric games. First of all, the grid lines now
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run diagonally. Also the snapping of instances is different. (It works best
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when the origin of the instance is at the top left corner as is default.)
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<p>
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Also there are two new tabs which we will discuss below.
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<!--HELPONLY-->
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<P>
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Information on the different advanced room options can be found in the
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following pages:
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<P>
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<blockquote>
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<a href="210_01_advanced.html">Advanced settings</a><br>
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<a href="210_02_tiles.html">Adding tiles</a><br>
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<a href="210_03_views.html">Views</a><br>
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</blockquote>
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<!--ENDHELPONLY-->
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<!--END-->
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</body>
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</html>
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