37 lines
1.3 KiB
HTML
37 lines
1.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Functions and variables in GML</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Functions and variables in GML</h3>
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GML contains a large number of built-in functions and variables. With
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these you can control any part of the game. For all actions there are
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corresponding functions so you actually don't need to use any actions if
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you prefer using code. But there are many more functions and variables
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that control aspects of the game that cannot be used with actions only. So
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if you want to make advanced games you are strongly advised to read
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through the following chapters to get an overview of all that is possible.
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Please note that these variables and functions can also be used when
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providing values for actions. So even if you don't plan on using code or
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writing scripts, you will still benefit from this information.
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<p>
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The following convention is used below. Variable names marked with a * are
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read-only, that is, their value cannot be changed. Variable names with
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[0..n] after them are arrays. The range of possible indices is given.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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builtin functions
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builtin variables
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--> |