44 lines
1.3 KiB
HTML
44 lines
1.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Sounds</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Sounds</h3>
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The following routines can be used to create new sounds and to remove them.
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<p>
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<blockquote>
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<tt><b>sound_add(fname,kind,preload)</b></tt>
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Adds a sound resource to the
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game. fname is the name of the sound file. kind indicates the kind of sound
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(0=normal, 1=background, 2=3d, 3=mmplayer) preload indicates whether the
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sound should immediately be stored in audio memory (true or false). The function returns the index
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of the new sound, which can be used to play the sound. (-1 if an error occurred, e.g. the
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file does not exist).<br>
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<tt><b>sound_replace(index,fname,kind,preload)</b></tt>
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Same as the
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previous function but this time a new sound is not created but the existing sound index is
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replaced, freeing the old sound. Returns whether correct.<br>
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<tt><b>sound_delete(index)</b></tt>
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Deletes the indicated sound, freeing all memory
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associated with it. It can no longer be restored.<br>
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</blockquote>
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<p>
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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sound_add()
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sound_replace()
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sound_delete()
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--> |