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QtGameMaker/help/files/412_06_deflectors.html
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<h3>Deflectors</h3>
Deflectors deflect particles when they appear in their region. Note that only the position
of the particle is taken into account not its sprite or size.
A particle system can have an arbitrary number of deflectors.
A deflector has the following properties:
<ul>
<li><tt><b>xmin, xmax, ymin, ymax</b></tt>
indicates the extent of the region in which the particles are deflected.</li>
<li><tt><b>kind</b></tt>
indicates the kind of deflector. It can have the following values:</li>
<ul>
<li><tt>ps_deflect_horizontal</tt>
deflects the particle horizontally; typically used for vertical walls</li>
<li><tt>ps_deflect_vertical</tt>
deflects the particle vertically; typically used for horizontal walls</li>
</ul>
<li><tt><b>friction</b></tt>
the amount of friction as a result of the impact with the deflector.
The higher this amount the more the particle is slowed down on impact.</li>
</ul>
<p>
The following functions are available to set the properties of the deflector.
Note that each of them gets the index of the particle system to which it belongs
as a first argument.
<p>
<blockquote>
<tt><b>part_deflector_create(ps)</b></tt>
Creates a new deflector in the given particle system. It returns the index of the deflector.
This index must be used in all calls below to set the properties of the deflector.<br>
<tt><b>part_deflector_destroy(ps,ind)</b></tt>
Destroys deflector ind in the particle system.
Call this if you don't need it anymore to save space.<br>
<tt><b>part_deflector_destroy_all(ps)</b></tt>
Destroys all deflectors in the particle system that have been created.<br>
<tt><b>part_deflector_exists(ps,ind)</b></tt>
Returns whether the indicated deflector exists in the particle system.<br>
<tt><b>part_deflector_clear(ps,ind)</b></tt>
Clears the deflector ind to its default settings.<br>
<tt><b>part_deflector_region(ps,ind,xmin,xmax,ymin,ymax)</b></tt>
Sets the region for the deflector.<br>
<tt><b>part_deflector_kind(ps,ind,kind)</b></tt>
Sets the kind for the deflector.<br>
<tt><b>part_deflector_friction(ps,ind,friction)</b></tt>
Sets the friction for the deflector.
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<!-- KEYWORDS
part_deflector_create()
part_deflector_destroy()
part_deflector_destroy_all()
part_deflector_exists()
part_deflector_clear()
part_deflector_region()
part_deflector_kind()
part_deflector_friction()
ps_deflect_vertical
ps_deflect_horizontal
-->