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<h1><font size="6">Designing Games<br>with<br>Game Maker</font></h1>
<font size="4"> Version 8.0</font><br>
<font size="3"><i>Written by Mark Overmars</i></font>
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The documentation for <i>Game Maker</i> is divided into four parts:
<h3><a href="100_index.html">Using Game Maker</a></h3>
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This section describes the basic use of <i>Game Maker</i>.
It explains the global idea behind the program and describes
how to add sprites, background and sounds and how to define
objects with events and actions and how to add them to
rooms.
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The following topics exist in this section:
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<a href="101_00_introduction.html">Introduction</a><br>
<a href="102_00_installation.html">Installation</a><br>
<a href="103_00_pro.html">Upgrading to the Pro Edition</a><br>
<a href="104_00_idea.html">Getting Started</a><br>
<a href="106_00_interface.html">The Global User Interface</a><br>
<a href="107_00_sprites.html">Defining Sprites</a><br>
<a href="108_00_sounds.html">Sounds and Music</a><br>
<a href="109_00_backgrounds.html">Backgrounds</a><br>
<a href="110_00_objects.html">Defining Objects</a><br>
<a href="111_00_events.html">Events</a><br>
<a href="112_00_actions.html">Actions</a><br>
<a href="113_00_rooms.html">Creating Rooms</a><br>
<a href="114_00_distributing.html">Distributing your Game</a><br>
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<h3><a href="200_index.html">Advanced use</a></h3>
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This section describes the more advanced aspects of <i>Game Maker</i>.
It deals with paths, fonts, time lines, scripts, and techniques for
creating tiled rooms and using views in rooms.
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The following topics exist in this section:
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<a href="201_00_advanced.html">Advanced User Interface</a><br>
<a href="202_00_sprites.html">More about Sprites</a><br>
<a href="203_00_sounds.html">More about Sounds and Music</a><br>
<a href="204_00_backgrounds.html">More about Backgrounds</a><br>
<a href="205_00_objects.html">More about Objects</a><br>
<a href="206_00_actions.html">More Actions</a><br>
<a href="207_00_constants.html">Constants</a><br>
<a href="208_00_triggers.html">Trigger Events</a><br>
<a href="209_00_include.html">Including Files</a><br>
<a href="210_00_rooms.html">More about Rooms</a><br>
<a href="211_00_fonts.html">Fonts</a><br>
<a href="212_00_paths.html">Paths</a><br>
<a href="213_00_timelines.html">Time Lines</a><br>
<a href="214_00_scripts.html">Scripts</a><br>
<a href="215_00_extensions.html">Extension Packages</a><br>
<a href="216_00_import.html">Exporting and Importing Resources</a><br>
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<h3><a href="300_index.html">Polishing your game</a></h3>
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This section deals with how to turn your project into a finished
game. It describes how to add help information to your game, how
to set the various options for your game and how to create stand-alone
games that you can distribute to others and can be run without the
need for <i>Game Maker</i>.
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The following topics exist in this section:
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<a href="301_00_information.html">Game Information</a><br>
<a href="302_00_settings.html">Global Game Settings</a><br>
<a href="303_00_speed.html">Speed Considerations</a><br>
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<h3><a href="400_index.html">The Game Maker Language</a></h3>
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<i>Game Maker</i> contains a built-in programming language.
This programming language gives you much more flexibility
and control than the standard actions. This language we
will refer to as GML (the <i>Game Maker</i> Language).
In this section we describe the language GML and we give
an overview of all the (close to 1000) functions and
variables available to control all aspects of your game.
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The following topics exist in this section:
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<a href="401_00_language.html">Language overview</a><br>
<a href="402_00_computing.html">Computing things</a><br>
<a href="403_00_gameplay.html">Game play</a><br>
<a href="404_00_interaction.html">User interaction</a><br>
<a href="405_00_graphics.html">Game graphics</a><br>
<a href="406_00_sound.html">Sound and music</a><br>
<a href="407_00_splash.html">Splash screens, highscores and other pop-ups</a><br>
<a href="408_00_resources.html">Resources</a><br>
<a href="409_00_changing.html">Changing resources</a><br>
<a href="410_00_files.html">Files, registry, and executing programs</a><br>
<a href="411_00_datastructures.html">Data structures</a><br>
<a href="412_00_particles.html">Creating particles</a><br>
<a href="413_00_multiplayer.html">Multiplayer games</a><br>
<a href="414_00_dlls.html">Using DLL's</a><br>
<a href="415_00_d3d.html">3D Graphics</a><br>
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