Files
QtGameMaker/dialogs/codeeditordialog.cpp
T

85 lines
2.0 KiB
C++

#include "codeeditordialog.h"
#include "ui_codeeditordialog.h"
#include <QDebug>
#include <QFont>
#include <QLabel>
#include <QTextBlock>
#include "jshighlighter.h"
CodeEditorDialog::CodeEditorDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::CodeEditorDialog>()},
m_labelPosition{new QLabel{this}}
{
m_ui->setupUi(this);
m_labelPosition->setFrameStyle(QFrame::Sunken);
m_ui->statusbar->addWidget(m_labelPosition);
{
QFont font;
font.setFamily("Consolas");
font.setFixedPitch(true);
font.setPointSize(10);
m_ui->codeEdit->setFont(font);
}
new JSHighlighter{m_ui->codeEdit->document()};
updatePosition();
connect(m_ui->actionLoad, &QAction::triggered,
this, &CodeEditorDialog::load);
connect(m_ui->actionSave, &QAction::triggered,
this, &CodeEditorDialog::save);
connect(m_ui->actionPrint, &QAction::triggered,
this, &CodeEditorDialog::print);
connect(m_ui->codeEdit, &QPlainTextEdit::textChanged,
this, &CodeEditorDialog::updatePosition);
connect(m_ui->codeEdit, &QPlainTextEdit::cursorPositionChanged,
this, &CodeEditorDialog::updatePosition);
}
CodeEditorDialog::~CodeEditorDialog() = default;
void CodeEditorDialog::load()
{
}
void CodeEditorDialog::save()
{
}
void CodeEditorDialog::print()
{
}
void CodeEditorDialog::updatePosition()
{
auto cursor = m_ui->codeEdit->textCursor();
auto position = cursor.position();
cursor.movePosition(QTextCursor::StartOfLine);
position -= cursor.position() - 1;
int lines = 1;
while (cursor.positionInBlock() > 0)
{
cursor.movePosition(QTextCursor::Up);
//lines++;
}
QTextBlock block = cursor.block().previous();
while (block.isValid())
{
lines += 1; //block.lineCount();
block = block.previous();
}
m_labelPosition->setText(tr("%0/%1: %2").arg(lines).arg(m_ui->codeEdit->blockCount()).arg(position));
}