Files
QtGameMaker/dialogs/triggersdialog.cpp
T

34 lines
1006 B
C++

#include "triggersdialog.h"
#include "ui_triggersdialog.h"
#include "projectcontainer.h"
#include "triggersmodel.h"
#include "triggerconditiondialog.h"
TriggersDialog::TriggersDialog(ProjectContainer &project, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::TriggersDialog>()},
m_project{project},
m_model{std::make_unique<TriggersModel>(project, this)}
{
m_ui->setupUi(this);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
m_ui->listView->setModel(m_model.get());
connect(m_ui->pushButtonUseCodeEditor, &QAbstractButton::pressed,
this, &TriggersDialog::openCodeEditor);
}
TriggersDialog::~TriggersDialog() = default;
void TriggersDialog::openCodeEditor()
{
TriggerConditionDialog dialog{this};
dialog.exec();
}