Files
QtGameMaker/dialogs/userdefinedconstantsdialog.cpp
T

24 lines
832 B
C++

#include "userdefinedconstantsdialog.h"
#include "ui_userdefinedconstantsdialog.h"
#include "projectcontainer.h"
#include "constantsmodel.h"
UserDefinedConstantsDialog::UserDefinedConstantsDialog(ProjectContainer &project, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::UserDefinedConstantsDialog>()},
m_project{project},
m_model{std::make_unique<ConstantsModel>(m_project, this)}
{
m_ui->setupUi(this);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
m_ui->treeView->setModel(m_model.get());
}
UserDefinedConstantsDialog::~UserDefinedConstantsDialog() = default;