Files
QtGameMaker/projectcontainer.cpp
T

272 lines
6.5 KiB
C++

#include "projectcontainer.h"
template<> std::list<Sprite> &ProjectContainer::containerFor() { return sprites; }
template<> const std::list<Sprite> &ProjectContainer::containerFor() const { return sprites; }
template<> std::list<Sound> &ProjectContainer::containerFor() { return sounds; }
template<> const std::list<Sound> &ProjectContainer::containerFor() const { return sounds; }
template<> std::list<Background> &ProjectContainer::containerFor() { return backgrounds; }
template<> const std::list<Background> &ProjectContainer::containerFor() const { return backgrounds; }
template<> std::list<Path> &ProjectContainer::containerFor() { return paths; }
template<> const std::list<Path> &ProjectContainer::containerFor() const { return paths; }
template<> std::list<Script> &ProjectContainer::containerFor() { return scripts; }
template<> const std::list<Script> &ProjectContainer::containerFor() const { return scripts; }
template<> std::list<Font> &ProjectContainer::containerFor() { return fonts; }
template<> const std::list<Font> &ProjectContainer::containerFor() const { return fonts; }
template<> std::list<TimeLine> &ProjectContainer::containerFor() { return timeLines; }
template<> const std::list<TimeLine> &ProjectContainer::containerFor() const { return timeLines; }
template<> std::list<Object> &ProjectContainer::containerFor() { return objects; }
template<> const std::list<Object> &ProjectContainer::containerFor() const { return objects; }
template<> std::list<Room> &ProjectContainer::containerFor() { return rooms; }
template<> const std::list<Room> &ProjectContainer::containerFor() const { return rooms; }
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::list<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::list<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::vector<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::vector<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
{
ds << sprite.name;
ds << sprite.pixmaps;
ds << sprite.origin.x;
ds << sprite.origin.y;
ds << sprite.preciseCollisionChecking;
ds << sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sprite &sprite)
{
ds >> sprite.name;
ds >> sprite.pixmaps;
ds >> sprite.origin.x;
ds >> sprite.origin.y;
ds >> sprite.preciseCollisionChecking;
ds >> sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sound &sound)
{
ds << sound.name;
ds << sound.type;
ds << sound.path;
ds << sound.effects.chorus;
ds << sound.effects.flanger;
ds << sound.effects.gargle;
ds << sound.effects.echo;
ds << sound.effects.reverb;
ds << sound.volume;
ds << sound.pan;
ds << sound.preload;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sound &sound)
{
ds >> sound.name;
ds >> sound.type;
ds >> sound.path;
ds >> sound.effects.chorus;
ds >> sound.effects.flanger;
ds >> sound.effects.gargle;
ds >> sound.effects.echo;
ds >> sound.effects.reverb;
ds >> sound.volume;
ds >> sound.pan;
ds >> sound.preload;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Background &background)
{
ds << background.name;
ds << background.pixmap;
ds << background.tileset;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Background &background)
{
ds >> background.name;
ds >> background.pixmap;
ds >> background.tileset;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Path::Point &point)
{
ds << point.point;
ds << point.sp;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Path::Point &point)
{
ds >> point.point;
ds >> point.sp;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Path &path)
{
ds << path.name;
ds << path.points;
ds << path.type;
ds << path.closed;
ds << path.precision;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Path &path)
{
ds >> path.name;
ds >> path.points;
ds >> path.type;
ds >> path.closed;
ds >> path.precision;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Script &script)
{
ds << script.name;
ds << script.script;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Script &script)
{
ds >> script.name;
ds >> script.script;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Font &font)
{
ds << font.name;
ds << font.font;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Font &font)
{
ds >> font.name;
ds >> font.font;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const TimeLine &timeLine)
{
ds << timeLine.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, TimeLine &timeLine)
{
ds >> timeLine.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Object &object)
{
ds << object.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Object &object)
{
ds >> object.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Room &room)
{
ds << room.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Room &room)
{
ds >> room.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project)
{
ds << project.sprites;
ds << project.sounds;
ds << project.backgrounds;
ds << project.paths;
ds << project.scripts;
ds << project.fonts;
ds << project.timeLines;
ds << project.objects;
ds << project.rooms;
return ds;
}
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project)
{
ds >> project.sprites;
ds >> project.sounds;
ds >> project.backgrounds;
ds >> project.paths;
ds >> project.scripts;
ds >> project.fonts;
ds >> project.timeLines;
ds >> project.objects;
ds >> project.rooms;
return ds;
}