Files
QtGameMaker/src/editor/dialogs/addeventdialog.cpp
T
2025-12-20 20:24:39 +01:00

123 lines
4.9 KiB
C++

#include "addeventdialog.h"
#include "ui_addeventdialog.h"
#include <QMessageBox>
#include <QMenu>
#include "models/projecttreemodel.h"
#include "mainwindow.h"
#include "editorguiutils.h"
#include "editorsettings.h"
AddEventDialog::AddEventDialog(ProjectTreeModel &projectModel, MainWindow &mainWindow, QWidget *parent) :
QDialog{parent},
m_projectModel{projectModel},
m_mainWindow{mainWindow},
m_ui{std::make_unique<Ui::AddEventDialog>()}
{
m_ui->setupUi(this);
#ifdef Q_OS_LINUX
setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
#endif
setWindowFlag(Qt::WindowCloseButtonHint);
improveButtonBox(m_ui->buttonBox);
connect(m_ui->pushButtonCreate, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Create; accept(); });
connect(m_ui->pushButtonDestroy, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Destroy; accept(); });
connect(m_ui->pushButtonDraw, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Draw; accept(); });
{
auto menu = new QMenu;
menu->addAction(tr("Alarm 0"), this, [this](){ m_eventType = Object::EventType::Alarm0; accept(); });
menu->addAction(tr("Alarm 1"), this, [this](){ m_eventType = Object::EventType::Alarm1; accept(); });
menu->addAction(tr("Alarm 2"), this, [this](){ m_eventType = Object::EventType::Alarm2; accept(); });
menu->addAction(tr("Alarm 3"), this, [this](){ m_eventType = Object::EventType::Alarm3; accept(); });
menu->addAction(tr("Alarm 4"), this, [this](){ m_eventType = Object::EventType::Alarm4; accept(); });
menu->addAction(tr("Alarm 5"), this, [this](){ m_eventType = Object::EventType::Alarm5; accept(); });
menu->addAction(tr("Alarm 6"), this, [this](){ m_eventType = Object::EventType::Alarm6; accept(); });
menu->addAction(tr("Alarm 7"), this, [this](){ m_eventType = Object::EventType::Alarm7; accept(); });
menu->addAction(tr("Alarm 8"), this, [this](){ m_eventType = Object::EventType::Alarm8; accept(); });
menu->addAction(tr("Alarm 9"), this, [this](){ m_eventType = Object::EventType::Alarm9; accept(); });
menu->addAction(tr("Alarm 10"), this, [this](){ m_eventType = Object::EventType::Alarm10; accept(); });
menu->addAction(tr("Alarm 11"), this, [this](){ m_eventType = Object::EventType::Alarm11; accept(); });
m_ui->pushButtonAlarm->setMenu(menu);
}
{
auto menu = new QMenu;
menu->addAction(tr("Step"), this, [this](){ m_eventType = Object::EventType::Step; accept(); });
menu->addAction(tr("Begin Step"), this, [this](){ m_eventType = Object::EventType::BeginStep; accept(); });
menu->addAction(tr("End Step"), this, [this](){ m_eventType = Object::EventType::EndStep; accept(); });
m_ui->pushButtonStep->setMenu(menu);
}
{
auto menu = new QMenu;
connect(menu, &QMenu::aboutToShow, menu, [this,menu](){
menu->clear();
for (const Object &object : m_projectModel.project()->objects)
{
QIcon icon;
if (!object.spriteName.isEmpty())
{
const auto &sprites = m_projectModel.project()->sprites;
const auto iter = std::find_if(std::cbegin(sprites), std::cend(sprites),
[&](const Sprite &sprite){ return sprite.name == object.spriteName; });
if (iter != std::cend(sprites))
{
if (!iter->pixmaps.empty())
icon = iter->pixmaps.front();
}
}
menu->addAction(icon, object.name, this, [this,&object](){
m_eventType = object.name; accept();
});
}
});
m_ui->pushButtonCollision->setMenu(menu);
}
{
auto menu = new QMenu;
menu->addAction(tr("Add/Modify Triggers..."), this, [this](){ m_mainWindow.showDefineTriggers(); reject(); });
m_ui->pushButtonTrigger->setMenu(menu);
}
connect(&mainWindow.settings(), &EditorSettings::advancedModeChanged,
this, &AddEventDialog::advancedModeChanged);
advancedModeChanged(mainWindow.settings().advancedMode());
}
AddEventDialog::~AddEventDialog() = default;
void AddEventDialog::accept()
{
if (!m_eventType)
{
QMessageBox::warning(this, tr("No Event selected!"), tr("No Event selected!"));
return;
}
QDialog::accept();
}
void AddEventDialog::reject()
{
m_eventType = std::nullopt;
QDialog::reject();
}
void AddEventDialog::advancedModeChanged(bool advancedMode)
{
for (QWidget *widgets[] {
m_ui->pushButtonTrigger
}; QWidget *widget : widgets)
widget->setVisible(advancedMode);
}