Implemented sound export
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63
.gitattributes
vendored
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.gitattributes
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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22
RCTExtractor.sln
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RCTExtractor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RCTExtractor", "RCTExtractor\RCTExtractor.csproj", "{85DC5D8A-E279-496E-B58C-A863A8AF94F5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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6
RCTExtractor/App.config
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RCTExtractor/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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82
RCTExtractor/Program.cs
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82
RCTExtractor/Program.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace RCTExtractor
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{
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class Program
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{
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static void Main(string[] args)
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{
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if (Directory.Exists("sounds"))
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Directory.Delete("sounds", true);
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Directory.CreateDirectory("sounds");
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using (var fs = File.OpenRead(@"D:\SteamLibrary\steamapps\common\RollerCoaster Tycoon Deluxe\Data\Css1.dat"))
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using (var br = new BinaryReader(fs))
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{
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var positions = new uint[br.ReadUInt32()];
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Console.WriteLine("{0} sounds", positions.Length);
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for (int i = 0; i < positions.Length; i++)
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{
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positions[i] = br.ReadUInt32();
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Console.WriteLine("sound {0} at offset {1} {2}", i, positions[i], i > 0 ? "+" + (positions[i] - positions[i - 1]) : "");
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}
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var names = new string[] { "lift 1", "straight running", "lift 2", "scream 1",
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"click 1", "click 2", "place item", "scream 2", "scream 3", "scream 4",
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"scream 5", "scream 6", "lift 3", "cash sound", "crash", "laying out water",
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"water 1", "water 2", "train whistle", "train chugging", "water splash",
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"hammering", "ride launch 1", "ride launch 2", "cough 1", "cough 2",
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"cough 3", "cough 4", "rain 1", "thunder 1", "thunder 2", "rain 2", "rain 3",
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"tink 1", "tink 2", "scream 7", "toilet flush", "click 3", "quack",
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"message sound", "dialog box sound", "person 1", "person 2", "person 3",
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"clapping", "haunted house 1", "haunted house 2", "haunted house 3" };
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for (int i = 0; i < positions.Length; i++)
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{
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fs.Position = positions[i];
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var size = br.ReadUInt32();
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var wFormatTag = br.ReadUInt16();
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var wChannels = br.ReadUInt16();
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var dwSamplesPerSec = br.ReadUInt32();
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var dwAvgBytesPerSec = br.ReadUInt32();
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var wBlockAlign = br.ReadUInt16();
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var wBitsPerSample = br.ReadUInt16();
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Console.WriteLine("Exporting sound {0} (size: {1})", i, size);
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Console.WriteLine(" wFormatTag {0}", wFormatTag);
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Console.WriteLine(" wChannels {0}", wChannels);
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Console.WriteLine(" dwSamplesPerSec {0}", dwSamplesPerSec);
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Console.WriteLine(" dwAvgBytesPerSec {0}", dwAvgBytesPerSec);
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Console.WriteLine(" wBlockAlign {0}", wBlockAlign);
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Console.WriteLine(" wBitsPerSample {0}", wBitsPerSample);
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using (var sfs = File.OpenWrite(Path.Combine("sounds", names[i] + ".wav")))
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using (var bw = new BinaryWriter(sfs))
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{
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bw.Write(new byte[] { (byte)'R', (byte)'I', (byte)'F', (byte)'F' });
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bw.Write(4 + 4 + 4 + 4 + 4 + size);
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bw.Write(new byte[] { (byte)'W', (byte)'A', (byte)'V', (byte)'E' });
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bw.Write(new byte[] { (byte)'f', (byte)'m', (byte)'t', (byte)' ' });
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bw.Write((uint)(2 + 2 + 4 + 4 + 2 + 2));
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bw.Write(wFormatTag);
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bw.Write(wChannels);
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bw.Write(dwSamplesPerSec);
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bw.Write(dwAvgBytesPerSec);
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bw.Write(wBlockAlign);
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bw.Write(wBitsPerSample);
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bw.Write(new byte[] { (byte)'d', (byte)'a', (byte)'t', (byte)'a' });
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bw.Write(size - 2 - 2 - 4 - 4 - 2 - 2);
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bw.Write(br.ReadBytes((int)(size - 2 - 2 - 4 - 4 - 2 - 2)));
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}
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}
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}
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}
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}
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}
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36
RCTExtractor/Properties/AssemblyInfo.cs
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RCTExtractor/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("RCTExtractor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RCTExtractor")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("85dc5d8a-e279-496e-b58c-a863a8af94f5")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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60
RCTExtractor/RCTExtractor.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{85DC5D8A-E279-496E-B58C-A863A8AF94F5}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RCTExtractor</RootNamespace>
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<AssemblyName>RCTExtractor</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Reference in New Issue
Block a user