Correct various inconsequential typos

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Bodmer committed 2021-11-05 23:55:27 +00:00
1 parent aa7bad45d3
commit 11b006e1d9
54 files changed
+127 -113

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@@ -16,7 +16,7 @@
A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
On a ESP8266 Sprite sizes up to 126 x 160 can be accomodated,
On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated,
this size requires 40kBytes of RAM for a 16 bit colour depth.
When 8 bit colour depth sprites are created they occupy
@@ -46,7 +46,7 @@ void setup()
// Initialise the TFT registers
tft.init();
// Optionally set colour depth to 8 or 16 bits, default is 16 if not spedified
// Optionally set colour depth to 8 or 16 bits, default is 16 if not specified
// spr.setColorDepth(8);
// Create a sprite of defined size
@@ -123,7 +123,7 @@ void loop(void)
{
if (updateTime <= millis())
{
// Use time delay so sprtie does not move fast when not all on screen
// Use time delay so sprite does not move fast when not all on screen
updateTime = millis() + wait;
// Push the sprite to the TFT screen